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Shadow Priest Raid Tips
Raid tips. The author of this guide is
, Administrator on HowToPriest. If you want to learn more about me or my work with the shadow priest community, check out
Rotation & Abilities
Macros & Addons
M+ and Raids
The Tomb of Sargaras
Focus boss on boss damage.
If you group runs a cheese strat you can just flay off the boss are rarely use Mind Blast the entire fight.
You can proc Sephuz off of the adds that spawn.
Same fight as Heroic.
The fight starts out in normal time.
Try and position yourself in the middle almost on top of the boss so you can quickly get to the add when it spawns
You can silence the add to proc Sephuz
Start the fight on the side you've been assigned the add (Left or Right of the boss).
The fight starts in fast time, so be wary of your GCD and increased insanity drain, you may need to pop mindbender earlier.
Scrubbers don't count for damage, however are worth dotting for Auspicious Spirits procs.
Scrubbers can be stunned with mind bomb to proc sephuz.
You can proc sephuz at least twice per set of scrubbers.
Body and Soul can be a better talent during annhilation.
Dot the add when it spawns and nuke it.
This is the only boss were Surrender to Madness is a good choice.
Ideally you want to pop Surrender right as the second boss spawns, later if your raids DPS is low.
Don't dot the Spheres unless you're assigned to them.
You can Mind Bomb every Parasitic Fetter to proc Sephuz basically on cooldown.
All three bosses start out on pull, however you should focus one since the other two heal upon ones death.
Surrender to Madness is not a good idea.
It is worth dotting the bloods
If running a cheese strat where the bloods don't move, you can do some insane DPS
Dot the adds
During Illusionary Night, you won't be able to do to much, try and get enough insanity to get back into voidform and pick up the buff.
If you put enough Void Bolts into the boss, you won't have to reapply your dots after night phase.
It is worth dotting the bloods, even if you aren't assigned to them.
Don't use Mind Bomb on the bats until a lot of them have spawned and will be in the middle of the room by the time it finishes casting
You can stutter step cast to avoid Fel Beam, play close to the middle
If you have a warlock, use the lock gate on the way back if you get Orb of Destruction, not on the way out.
You should save dispersion for running out with the orb.
You can proc sephuz off of the adds from Burning Pitch.
You can use dispersion to soak more than 3 pools at once if they are placed nicely.
Put Shadow Word: Pain on the adds first.
You can stun and silence the fire adds to proc sephuz
The arcane adds should melt so just mind flay off the boss.
You can easily take mark of frost to 20 stacks through self healing
Essentially the same as Heroic.
Dot the Fel Add when it is in range.
Be sure to maximize your movement with stutter step casting
If you don't have the t194pc and you have icy injection, run.
When you get Fel Injection, you can easily fit a GCD between each time it drops.
Dot the Thing that Should not Be and nuke it.
It's better to flay off the boss for the voidlings and increased insanity generation, than to flay on the big add.
Same as heroic.
Make sure you find your correct partner and not cause a Grand Conjunction by accident.
The red bubble gives you fast time, the same effect as Chronomatic Anomoly
The blue bubble gives you slow time, the same effect as Chronomatic Anomoly
Try and have fast time up as much as possible.
You have around 4 seconds after the Rings spawn to move if you're standing in front of a blue bubble.
You can silence the blue add and later the boss to proc sephuz.
Same as heroic.
You still have around 4 seconds before you need to move for rings as long as you are dead center in front of a blue bubble.
Try and use your special action button right after a liquid hellfire lands to get maximum uptime.
It's worth to Shadow Word: Pain at least one Eye of Guldan.
You can solo an Empowered Fel Bond if you use dispersion
Trial of Valor
Only dot 2-3 of the adds that come out.
You can use Mind Bomb to stun them inside the boss.
Convince your RL to let you not stack with raid so you can maintain dots on both trinkets.
Human Racial can counter the stun from the bursts of light.
It's best to time StM right before the start of P3.
This is a very tight fight in terms of DPS checks.
Wait to cast your first Void Torrent until after the breath goes out.
You can use the speed boost from Windburst (MM Hunter artifact ability) to "chase" the boss during StM.
Dot the back 2-3 slimes.
Dot all tentacles and big adds. Your primary focus should be tentacles.
Try not to cast Void Torrent when close to Rot or Breath coming
Save Dispersion for the MC while you have StM up, that's the only way to reliably survive bad RNG.
Be wary of dotting ichors as you may accidently kill them out of position
Try to time your StM so that you have ~50 stacks before you go into the heart room for the final time. Use dispersion on your way inside to get into position safely.
StM may be difficult to time due to the timing of platform jumps, you'l have to use your best judgment
If you get linked be sure to use Dispersion to negate the first slam and call for an external for the second one. The further away from the boss you are when she drops, the less damage you take.
Stay within 20 yards of boss (it's quite a distance).
This is a semi tight fight, so time your StM accordingly.
You can maintain quite a bit of ToF uptime thanks to the add.
You can safely dot both dragons and only take one debuff on LFR-Heroic. Do not try it on mythic as you'll get put to sleep.
Use Mass Dispel basically on CD.
You can soak a flower using Masochism and just refreshing it every so often.
Time StM to be so that you cast Void Torrent right before the first fear (cast ending right as you get feared), disperse the 2nd one (or ask for a BoP), and pray the boss is dead by the 3rd.
You can clear brambles with Dispersion
Make sure your healers are paying attention as your dots can kill you and there's nothing you can do about it.
Avoid refreshing your dots on the boss if your healers are struggling with keeping you alive.
You can pop StM twice during this fight.
Once you enter the dream at 95%(Best case) or 65%(Meh case) you can pop StM. The death from it will just kick you out of the dream but keep you alive.
If you have 100 stacks of lingering insanity (slight bug) it is better to hold off Voidform and just DPS outside of it.
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