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Patch 3.3.3: Major Battleground and Honor System Changes
18/02/2010 a las 13:52
There are some major changes coming to battlegrounds and the honor system in the near future, and we should be seeing this hit on the PTR shortly.
Some highlights include the
removal of Marks of Honor
, changes to
random battleground system
increasing honorable kill rewards by 100%
Read on after the break for the full changes!
Season 8 Armor Sets Preview
27/01/2010 a las 14:04
Arena Season 8
approaching a lot of people have been curious about what the new
Gladiator sets are going to look like.
With that in mind Blizzard has decided to release a preview of armor sets.
PvP Resilience Buff In Place for Season 8
20/01/2010 a las 16:52
As mentioned two days ago in the blog about the upcoming
Arena Season 8
, Blizzard has decided to hotfix a buff to resilience. This will
double the value
of resilience in reducing damage done by players, depending on how much you have you could see between a 10 and 20% decrease in damage taken.
The critical strike chance and critical strike damage are unaffected by this change. Blizzard also mentions how this might make healing in PvP difficult to counter and may make changes if this occurs.
So what does everyone think on this change? Is this good or bad for the PvP community?
You can read the blue post after the break.
Arena Season 7 Ends, 8 to Start Soon
18/01/2010 a las 15:33
With arena season 7 coming to an end tomorrow (Jan 19), it is about time we all look forward to the next arena season.
will become the new season's high-end set costing arena points and having rating requirements on most of the pieces.
pieces will have a lower arena point cost than the previous season and rating requirements lowered or removed. Next,
will be moved to the honor point system. Finally the
set will be removed off all vendors.
New Damage/Healing Debuff?
There is also a major change that might happen for the last season before Cataclysm. Blizzard is considering experimenting a little bit, as mentioned in the recent Twitter
Q. If damage and healing is too much per health ratio, then why don't you have battlegrounds/arenas give a -30% damage/healing debuff?
A. We have been talking about solutions
Arena Season 7 Ending Soon
05/01/2010 a las 14:04
According to a post by Bornakk on the official forums, Arena Season 7 will be ending as early as January 19. When that time comes around it will take one week for Blizzard to calculate who will be eligible for end-of-season rewards, such as
Vermis de escarcha de Gladiador incansable
and season titles.
We are currently planning to end Arena Season 7 as early as January 19. At that point we will go through our normal process to determine who is eligible for the end-of-season rewards. This process should take approximately one week. It's very important for players who feel that they may be eligible for the arena-specific titles and/or Relentless Gladiator’s Frostwyrm to refrain from transferring their character to another realm until after Arena Season 7 ends.
The following Arena Season will not begin for at least one week after the current season ends. During this time between seasons, all rated matches will be turned off and only skirmishes will be available. When Arena Season 8 begins, all team ratings, personal rating, and arena points will be wiped, but matchm
Arena Season 8: Wrathful Gladiator
03/12/2009 a las 14:44
With 3.3 approaching at an alarming pace it is about time to talk about the Future... Of Arenas. As some of you may know the next season is going to be called
Now many of you may be asking the $25,000 question: When is Arena Season 8 going to be coming out? Well I might have an answer for you, but it isn't confirmed by Blizzard in the slightest. From my calculations I am guessing that the current arena season is going to end around the end of the year, which would put it around December 29th or January 5th. The last 3 arena seasons ended after 17, 17, and 18 weeks respectively which would put those two dates in the same time frame from when the season started (Season 7 started September 1, 2009.)
Along with this we also know what the reward for season 8 is for the select few who make it into the top ranks: the legendary
Vermis de escarcha de Gladiador colérico
Note: Model on the right may or may not be the official model.
3.3 Patch Notes Updated! (Build 10747)
03/11/2009 a las 17:56
So the latest PTR build has some very interesting changes to the
, including one I've been waiting for for a long time—it appears that meeting stones no longer have a maximum level requirement. Anyone above level 15 can be summoned by any meeting stone. It also appears that 71-80 battlegrounds now reward a small number of arena points. Veeeeery interesting...
Looks like they've adjusted that line in the patch notes. It now says "All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards."
Check the summary after the jump!
Q&A Crusaders' Coliseum + Isle of Conquest
31/07/2009 a las 13:08
Looks like the class Q&A were popular enough to make Blizzard create non-class Q&A as well :) I don't know about you, but I feel better seeing that all those questions we ask on the forums are being read, and some of them - even answered. Publicly.
This time it's a combined Q&A about the
(the new 5-, 10-, and 25-man dungeons) and the
Isle of Conquest
(the new Battleground).
I myself didn't find a terrible lot of new information in this Q&A, but it helps to see all those thing put together by somebody from Blizzard. Follow the link to the WoW-Europe forums, or read on to find out what
has to tell us:
Isle of Conquest Preview
12/06/2009 a las 14:56
Alterac Valley, Arathi Basin, Eye of the Storm, Strand of the Ancients, Warsong Gulch...and soon the
Isle of Conquest
Blizzard have finally released some info about their new battleground, to be launched in the next major content patch - 3.2, Call of the Crusade. Apparently the events from the Wrathgate, Undercity, the Broken Front, and a few other locations of conflict have led to something very close to all-out war between the Alliance and the Horde. Even places of no clear significance have become contested zones, certain areas of which are literally ravaged by war! One such place will be the Isle of Conquest, a small island somewhere in the Frozen Sea.
But enough fluffy-talk! Take a look at the entire article, following the link below...
...or simply continue reading to see it here!
08/05/2009 a las 01:40
Crygil recently announced some changes to the arena rating system. To give you a basic overview, they're changing the 3v3 and 5v5 rating systems to correct the imbalance between the ratings people can achieve in those brackets vs. the 2v2 bracket. Please note that they're also increasing the ratings requirements for the ilevel 239 weapons to compensate—
but the tooltips will not change immediately
, both in game and on Wowhead.
Check out the full announcement after the break!
There's No Such Thing as a Cheap Lunch
05/03/2009 a las 01:21
I feel like I might have been a little too down on PvP last time, so I'd like to continue my Street Fighter metaphor from my
. To that end, I have a shocking revelation for many of you:
“Being cheap” doesn't exist in competitive games.
I, like everyone else, have fallen repeatedly to rogues in PvP situations where I've been simply stunlocked from 100% health until I die, and frequently even by rogues that have worse gear or are lower level than me, just like I've lost against people in Street Fighter that do nothing but jump kick/sweep.
We all know that classes have had balance issues in the past, and will continue to have balance issues in the future (though some might argue they're worse now than they have been), Blizzard isn't perfect, but when you get demolished in PvP by a Death Knight, ask yourself: Do you say, “Oh, well, it's a DK, so it doesn't count” or do you say, “Hmm, okay, what can I do differently next time to increase my odds of winning?”
Player vs. Street
21/02/2009 a las 04:55
I never got particularly into fighting games. Until fairly recently, I could never pull off any of the special moves with any amount of regularity, let alone ridiculously complicated combos, and without being able to do the move you want to do, suddenly you're not competing against the person you're sitting next to or against a computer, you're competing against your own hand eye coordination. I'm not down on personal tests of hand eye coordination, but I generally dislike situations in which I'm faced with a challenge that I need to surpass to even be able to compete on the same level as someone else.
That's why I'm so excited about Street Fighter 4. According to my brief experiences playing it (it only was released for consoles on the 17th), and what I've read about it, it seems like they're trying to move away from complicated special moves and combos, and towards predicting what the opponent is going to do, and reacting to it before they can do it.
I guess what I'm really trying to say here is that I don't particularly like PvP.
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