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News Round Up: Tier 13, 4.3 Previews, and More
21/09/2011 a las 16:57
4.3 Dungeons Preview
Have a look at the five new screenshots we've added this morning to the End Time dungeon preview:
'Nuff said. :D
Meanwhile, here are all the previews:
4.3 Preview: End Time 5-man
4.3 Preview: Well of Eternity 5-man
4.3 Preview: Hour of Twilight 5-man
4.3 Preview: The Dragon Soul Raid
Keep in mind we do intend to allow tier 13 set pieces to drop for those using the upcoming Raid Finder. Similar to the difference between normal and Heroic versions of tier sets, the Raid Finder set will have a lower item level than the normal and Heroic counterparts.
Set pieces from all three difficulty levels can still be mixed and matched for the 2- and 4-piece bonuses.
Ultimately, we reco
The Weekly Marmot - Patch 4.1 Survival Guide
30/04/2011 a las 15:40
Another major content patch, another survival guide. This week I outline all the major features going in with Patch 4.1, so you don't miss anything!
The Weekly Marmot - The Physical Side of Gaming
15/04/2011 a las 20:29
This week I get awkwardly close to sounding like your mother, and talk about the importance of taking care of your body. But don't worry, I'm not going to bore you with any of that "staying healthy" crap -- no, this week's topic is all about making your body work for you. I talk about some simple ways to take advantage of how your body works to increase alertness and awareness, and also make "gamer fuel" products like energy drinks more effective. Listen up, you might learn something:
The Weekly Marmot - Effort and Endgame
05/04/2011 a las 15:24
This week I dig back into the meat of MMO design to talk about why things not only SHOULD take a while to accomplish at max level, but why they HAVE to.
The Weekly Marmot - Dealing with Younger Raiders
29/03/2011 a las 13:27
This week I aim the ramble-o-tron at the topic of younger players in your guild and raids. What can be some of the disadvantages of having them around? What about advantages? And for the younger guys themselves, what can be done to "fit in"?
The Weekly Marmot - Gear vs Skill
22/03/2011 a las 17:57
This week I take a stab at the ever-popular Gear vs Skill debate. Which is more important? Can an undergeared player really outperform others just by the virtue of their own ability? Or is WoW really just a game of numbers, and whoever has the bigger ones wins?
The Weekly Marmot - Dealing with RNG
15/03/2011 a las 16:49
Tank dead? Blame the RNG. Got stuck in the fire? Blame the RNG. Burnt your pizza? Yeah, total RNG fail. Right guys? Right?
Yeah, no. Let's talk this one over a bit. This week, I talk about how dying to random happenstance is... well, still your fault. Buckle up kids; let's do this thing:
The Weekly Marmot - Taking out the Trash
01/03/2011 a las 16:04
This week's discussion centers around "equally interesting yet non-epic-dropping non-bosses", otherwise referred to as "trash mobs". Why are they there? Are they just there to be a time sink? Or are there actually some real benefits to having trash in a raid instance?
The Weekly Marmot - Raid Leading: A Crash Course + PST Episode 17
22/02/2011 a las 16:05
This week I take a direct stab at the question, "HOW DO I LEAD RAID?" I look at some of the most important responsibilities of a good raid leader, and what you can do to set yourself apart as the guy everyone wants to listen to. Ever finished a raid and felt like you've just been through the worst several hours of your life? Might wanna give this one a look!
Check out this week's Weekly Marmot, as well as last weeks PST (oops) after the break!
The Weekly Marmot - Patch 4.0.6
09/02/2011 a las 19:04
This week we got a little somethin'-somethin' called Patch 4.0.6. So, of course, I need to take some time and talk about it. I break down some of the more important changes in this patch and give a little bit of insight and HEY GUYS RET BUFFS WOOOOOOOOO
The Weekly Marmot - How Addons Alter Game Design
01/02/2011 a las 13:18
This week, we look at addons from a little bit different of a perspective than usual. Instead of looking at what addons can do to affect the way you play directly, I get into some behind-the-scenes discussion of how addons change the way the developers have to approach their design of things like class and encounter balance. Does allowing players to create addons like DBM hurt the game? Or is there actually some benefit?
The Weekly Marmot - Raiding and Dual Specs
25/01/2011 a las 15:42
This week, I talk about utilizing dual specs properly in your raid. Not just from an "oh crap all our heals are afk cookies" perspective, but how to use that flexibility on a more regular and "official" basis in order to strengthen your guild, how to make sure the dual specs you're using are gearing up effectively, and what it all means for the pure DPS classes!
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