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Analysis of Shadowlands DPS After Week 4 of Castle Nathria - Third Week of Mythic
04/01/2021 a las 23:30
Today we will take a look at the DPS balance in Castle Nathria at the end of the fourth week of Shadowlands Season 1. In this fourth week, we've had an even larger Mythic participation, plus some bugs affecting some classes, making them climb significantly in rankings. For this analysis we will use data provided by
Warcraft Logs Mythic Castle Nathria statistics
Warcraft Logs' Castle Nathria Statistics Page
Disclaimers and Source
The data for this article was taken from the
Castle Nathria Statistics Page on Warcraft Logs
under the Shadowlands Season 1partition at the 95th percentile for Mythic difficulties.
The idea of this article is to give a perspective of the state of class balance for Castle Nathria in Shadowlands Season 1 as more players get deeper in Mythic difficulty. We will look more in-depth at the specs that had the most variance when compared to
We say perspective, as there are inherent biases in looking at the data this way.
Specs that are considered underpowered are generally played less and tend to appear weaker than they actually are.
This happens as many performance-oriented players will tend to play the strongest spec or class, increasing even further the gap between top and bottom specs.
The balance between specs is very delicate and will likely change throughout Season 1, as player acquire more gear, different classes and specs tend to perform better with more secondaries.
For more information on specs in the Shadowlands Season 1, check out our Class Guides!
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Beast Mastery HunterMarksmanship HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
DPS Rankings in Shadowlands Season 1 - Mythic Castle Nathria Week 4
Spec and Class
Change from Mythic Week 2
Unholy Death Knight
Frost Death Knight
Havoc Demon Hunter
Beast Mastery Hunter
Spec Analysis for Mythic Week 3
In the data above, most specs retained their position or moved slightly. However, a handful of spec have major variances when looking at Mythic data. To help contextualize these changes, we've asked a couple of our class writers and class experts for their input to explain changes in rankings.
Frost Death Knight
Frost is generally biased
itself due to Unholy performing so well. players in good guilds that kill bosses fast will play unholy, have more gear and quicker kill timers. This makes it so that frost looks worse than it actually is. Frost is completely fine.
In Mythic, the frost population is tiny. This creates high variance in parses. For those of you that have studied statistics, the variance generally scales as 1 over the squareroot of number of entries. Small population gives large variance that can create these big shifts week to week.
Beast Mastery Hunter
There are a couple of main reasons why BM dropped a few rankings, and could very well drop some more. The biggest reason is that Marksmanship is just a better spec in terms of throughput in Castle Nathria. Marksmanship is just on a different level at the moment, specifically when it comes to burst damage which is incredibly important, especially on the later encounters. More and more people are making it further into the instance and seeing the difference firsthand, which is causing many Hunters to make the choice to play Marksmanship for more damage. While Beast Mastery might be easier to play initially since it's more forgiving when you are learning a fight and figuring out mechanics, Marksmanship has a much larger upside. This is the second reason, that the optimization available for other specs is not as prevalent for Beast Mastery. As the top end parses optimize for encounters more and more, Beast Mastery has less room to improve - the starting point for Beast Mastery is much closer to its potential than for other specs.
This is not to say that Beast Mastery is a bad spec, more that Beast Mastery's strengths are not able to shine in Castle Nathria, as the encounters heavily emphasize what Beast Mastery lacks compared to specs like Marksmanship, specifically heavy reliance on large burst windows on a consistent timer.
There is not very much one can interpret into the stats for Assassination. As I'm writing this, Assassination has a total of 53 parses in Mythic mode. It's the least played spec by far, just little above half the parses that the penultimate spec, Survival, has. Per ONE Assassination Rouge, there are almost 600 Marksman Hunters playing the raid. Out of the 53 total parses, 30 are the first boss and 16 on Huntsman. With such little numbers, Assassination could more or less land anywhere in the statistics depending on how well-geared and how lucky those few remaining players are. The sample size is simply too small to make any reasonable interpretation.
That said, entering some speculation, the main strength of the Assassination rotation is DoT-based gameplay and Multi-DoT cleave, which is suitable for Huntsman. This aspect of the spec and the fact that the remaining players know what they're dealing with when deciding to play the spec in Mythic despite the current tuning can explain why the mean (but not the max) of Assassination is currently higher than Subtlety on that boss. Nevertheless, Assassination may see some further shifts in any direction on the statistics as more parses trickle in. Don't think too much about it and just hats off to the few Assassination Rogues that try (and are allowed to) make it work anyway.
Enhancement shot to the top of the statistics this week (specifically in the high percentile brackets) due to a "bug" that was originally found & reported on the 19th of December, but wasn't fixed until last week after it began to spread. This allowed players to get Windfury Weapon on both weapons through a macro, which massively boosted the strength of the Doom Winds legendary window. With the nature of Nathria having a lot of burst windows and downtime, this turned an already strong cooldown into an explosion of extra damage every minute for basically no cost. The improvement this granted was anywhere between 15-30% damage increase depending on encounter, and raised the spec to an absolute powerhouse in single target when executed correctly.
This has since been fixed however and the logs left over have been flagged so should (I assume) stop messing with the overall stats after a bit of time has passed, so don't expect to see the trend continue. The nature of the fix is also fairly amusing, anyone trying to use it now will simply get no Windfury procs at all, killing a lot of your burst and damage in the process - so stick with the tried and true Windfury/Flametongue combination now like usual.
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