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Cool Anima and Flight Path Effects by Lead VFX Artist Sarah Carmody
publicado
17/12/2020 a las 08:10
por
DiscordianKitty
Lead VFX Artist at Blizzard
Sarah Carmody
has posted some interesting behind-the-scenes artwork and information on
Artstation
.
Sarah Carmody on ArtStation
WoW: Shadowlands - In Between Zone Travel
There's something unique about traveling between the zones of the Shadowlands: no loading screens. Instead, players are put on an
Vermis eterna embrujada
and sent through special gateways into what we now know is called the 'In Between' - a visual that's created to feel like the player is literally between worlds.
Oribos, the Eternal City
When you travel past the edge of a zone, the player enters the 'In Between' instead of having a traditional loading screen. The experience exists to convey the vastness of space between zones, and highlight the player's special ability to traverse between them. This space is also meant to feel tied to the visuals of the 'Corpse Run' a player sees when dead and returning to their body.
This was such a challenging project— huge giant colossal thank you to every other department that was involved.
Additional Credits:
FX on gates that you pass through to enter the space - Ethan Zink
The gates themselves - Andrew Matthews
Sweet new serpent mount - Calvin Boice
Special shoutout to Ian Gerdes for helping me out SO MUCH with the flight paths on this
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WoW: Shadowlands - Anima Streams
With the anima drought, anima has been hard to come by, and it's one of the most valuable resources you will earn. The anima streams you can unlock through your Anima Conductor create a satisfying visual representation of the work you contribute to rebuilding your chosen Covenant!
Anima Conductors: Guide to Covenant Sanctum Improvements
Anima Streams for the Anima Conductor feature accessible by each Covenant. These zone-spanning transparent cables (!!!) of Anima were a huge challenge, both artistically and technologically. They would not have been possible without the fantastic work of Caroline Sugianto, the engineer who turned this crazy artist-idea into a real feature.
Music by Blizzard Entertainment
© 2020 Blizzard Entertainment, Inc. All rights reserved
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