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Forbes Interview with Ion Hazzikostas - Beguiling Affix Details, Mechagon Hardmodes, Class Design
30/05/2019 a las 11:06
conducted another interview
with Ion Hazzikostas on Rise of Azshara, revealing more details on the Beguiling Season 3 Mythic Affix, and confirming hardmodes in the Mechagon Dungeon.
Click here to read the full Forbes interview
focused on Crucible and the early parts of Rise of Azshara, while this new interview focuses more on the endgame. While the interview is aimed at players that aren't familiar with Battle for Azeroth or have taken a break, there are still some notable details for active players.
Beguiling is the Season 3 Mythic+ Affix, and currently it is not testable on the 8.2 PTR. In this interview, we learn that Beguiling adds different types of handmaidens to pulls, shadow, arcane, and frost, and they'll be present in a variety of trash packs.
The interview also reminded players that Season 3, including the Eternal Palace and new affix, will not start immediately in Rise of Azshara--it will be several weeks later.
What is the new Season 3 mythic dungeon affix like?
Hazzikostas: Beguiling represents the minions of Queen Azshara invading the dungeons of Kul Tiras and Zandalar. There are three types of handmaidens that will be present in a variety of pulls in different configurations from week to week.
There's one that has shadow power, one that is arcane, and one that is frosty. They have fun, different effects that will change the way you approach certain pulls. They'll make it so that certain pulls that you probably haven't done in the last five months, because you always skip them, you might actually have to do.
Earlier this week, we discovered that
Operation: Mechagon has a hardmode
by pulling the first three bosses in a specific order to summon a difficult version of
Unidad de opresión aérea KPU7
. In this interview, Ion confirmed that hardmodes were intended, along the lines of Nightbane in Karazhan. While we don't know the rewards from Mechagon hardmodes quite yet, Nightbane rewarded the mount
Vermis de ascuas humeante
so perhaps we'll get a similar one.
Ion also talked about the unique punchcards from the dungeon, which can be socketed into the
Dispositivo de cómputo de bolsillo
. Currently there are over 30 punchcards, with the most-interesting ones from the fourth and eighth bosses in the dungeon. You can check them all out in our
In many places, the non-boss enemies are kind of the meat of the dungeon and bosses are highlights, but it's rare that you kind of get stuck on a boss, or that overcoming a boss is an area of major concern. Whereas, in Operation Mechagon, the bosses often feel more like small raid encounters. They can be a few minutes long. They can be something that you actually have to learn from, strategize around, improve upon, ultimately overcome.
There are also some potentially hidden challenges in there, for the more mythic-raiding types who want to push themselves. Folks may remember Nightbane from Karazhan. The intrepid explorers of Mechagon may find something along the same lines here.
on par with the Normal mode raid, and then scaled up a little bit beyond that. There are some special things available that are another tier above that, in particular for players who are looking to customize and upgrade their punch card trinket they're gotten from Mechagon. Some of the most powerful punch cards are going to be found in the dungeon. Just as we did in Return to Karazhan, I think there will be a couple of items in here, whether they're trinkets or other things, that are attractive to people pretty much regardless of their play style or the other content they're doing.
While not a surprise for players that have been following World of Warcraft through expansions, Ion confirmed that major class revamps will not occur mid-expansion. Those are saved for new expansions, so the gameplay experience is not jarring for players that return mid-expansion. Ion did explain that Legion saw a few mid-expansion revamps, instead of holding off for BFA, due to the drastic reworks those specs received and the need to iron out lingering issues.
However, smaller components of specializations can be looked at mid-expansion, for example Frost Death Knight's
Aliento de Sindragosa
is receiving a rework in 8.2. For a full list of class changes coming in the patch, check out
Class Changes in Rise of Azshara
I think there are some changes underway, looking at frost death knight resource pacing in particular, and the way Breath of Sindragosa plays out for them. Some changes are in place in PTR and the team is currently getting feedback and looking iterating on those.
But beyond that, I think players shouldn't expect a full overhaul to really be something that happens in a patch and in a new expansion update. There were some exceptions to that in Legion, just because Legion reinvented so many specs, rebuilt them from the ground up out of the gate. Some were more successful than others, and those that were on the less successful end of the spectrum warranted more substantial reworks.
Changing something as fundamental as the rotation of specializations or the resource flow, or removing abilities and adding new ones, that's actually an incredibly jarring experience. It comes with great costs for people who are just coming back, looking to jump into the new content, who find themselves having to relearn the class. That's the sort of change that is best received, and that we try to couch, within the broader sweeping changes that come with the new expansion -- where there's a gear reset, a whole new progression system coming into play, and so forth.
So while we're always going to continue to look at underperforming talents, or a specific area where there's some very narrow problem to be solved with a class, something as broad as "let's reconsider the way this flows," or the way the resource generation and consumption model works for the spec, that's almost always going to be off the table for a content update like this.
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