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Icecrown Citadel Debuff Will Lower Players' Dodge Chance by 20%
29/10/2009 a las 14:02
on the official forums that a spell called
Chill of the Throne
will be in effect for
all players in Icecrown Citadel
that "will allow mobs to ignore 20% of the dodge chance of their melee targets."
Why would Blizzard do this? It looks like tank avoidance has grown so high that a hard-hitting melee boss can take down a raid tank in a few hits if the blows aren't avoided. Chill of the Throne will give the dev team "a bit of breathing room" while they look at ways to keep tank avoidance from growing so high in the future. Presumably, the overall damage will be reduced to compensate—meaning the damage will be similar overall, but less spiky.
Just to be clear about what the spell does, I'll use Daelo's example: "if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%." Chill of the Throne should be up on the PTR soon so you can check out the effects. What are your preliminary thoughts on the spell?
Greg "Ghostcrawler" Street
the avoidance issue in another post today, noting that "the Cataclysm design will keep tank avoidance at more manageable levels." He also discussed the challenges surrounding healing in
that was posted yesterday.
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