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Ion Hazzikostas on World of Warcraft's In-Game Storytelling
hace 21 días
In an interview with Millenium, Ion Hazzikostas spoke a little about World of Warcraft's storytelling, and how they've changed their approach to make sure the most important story moments can always be experienced directly in the game.
Millenium Interview with Ion Hazzikostas
This is a change from some major, important events happening in books or short stories in the past - the example that Ion gives is Cairne's death happening 'off-screen'. Cairne Bloodhoof, former Chieftain of the Tauren and Baine's father, was killed by Garrosh Hellscream during
The Shattering: Prelude to Cataclysm
, a novel by Christie Golden. This meant that, in the game itseslf, Cairne disappeared and was replaced by Baine, but only those who had read the novel knew why or what happened. Instead, as we've seen with books like
Grimoire of the Shadowlands
, external stories now act as a companion to the in-game lore, rather than the place where the major, most important plot-points happen.
original post is in French
, but we've included the Google Translated version below. The summary:
Can we expect Night's Orea and the other short stories and books of the same ilk to ever be added to the game (in the form of books or cutscenes)? Overall, the history of the game is currently excellent but for many players it is difficult to grasp since major fragments of these can only be found in books not available in game (and paid).
"We have tried to be ever more attentive to this subject over the last few years. I think back to a time, post-Warcraft III up to Cataclysm in particular, when a main character such as Cairne could die without this event being seen on the screen and the players not being informed directly; if you didn't read the books then you never learned what had happened. We understand the interest in the story of our game, both through the game itself and through watching videos or reading related resources like Chronicles, but we really want to incorporate everything we do. can directly come into play, and this can take the form of a book found here or there exploring the motivations of a given character or teaching us more about his past in order to better understand who he is. However, these elements are not crucial to understanding the events taking place in-game. If you ever need to read a book outside of the game to understand a major quest or plot in the game that is World of Warcraft, then that would mean that we would have caused significant narrative disruption."
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