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Level Squish for Future Expansions - Blizzard Survey
publicado
13/06/2019 a las 09:57
por
perculia
Blizzard is sending out surveys about an upcoming level squish, a topic first floated by Ion in an earlier Q&A.
As reported by
redditor Nivens
, the survey had a few questions on the level squish and the wording seemed pretty conclusive, as if the level squish was confirmed.
The relevant questions were:
Are you aware that the maximum level of 120 will be reduced in the future (ie Level Squish)?
The "Level Squish" will reduce the total number of levels required to access the most current game content. The new level cap will be dramatically lower than the current level cap of 120. How much would you like or dislike a reduction in character levels?
Ion first shard this idea at the
March 21st Q&A
:
They're considering the idea of a level squish, because they can't give you something everytime you level because you would then get 120 of something and then it would be something like 0.3% improvement. It would be cool if every level you earned would give you a reward, instead of levels that currently give you nothing.
Ion then followed up on this topic in an interview with
Buffed.de
(translation below):
buffed: In the last Q&A, you considered the idea of a level squish, which would be a good idea especially for new players, who might be pretty discouraged by the hefty 120 levels. Have you ever thought about introducing a system like Guild Wars or Elder Scrolls Online which do not have real character levels?
Ion: We've been thinking about similar features before, and we've already made some adjustments to WoW in that respect. In Legion, for example, players could decide in which areas they would start leveling and scale the areas with the character's level. At the moment, however, we are still hesitant to implement systems like those in Guild Wars or Elder Scrolls Online.
A big part of an RPG, even an MMORPG like WoW, is the character progress and the feeling to become stronger with your character, to return to old areas or dungeons and be more powerful there. We do not want to deviate from this essential part of an RPG.
We are aware we have gone a bit too far in scaling the world and we had more than one look at leveling itself and the meaning of levels in WoW. For example, in Legion we levelled our artifact weapons, but our character didn't get anything new from level 100 to 110. Players did not get any new abilities, nor any new talents, and in BFA they even got weaker instead of stronger with every level increase.
Yes, a level squish would be interesting, especially for new players. But we rather want to get back to a point where we can say "every single level affects the character". Filling the XP bar, the glaring light effect during level-up, and the lettering for a newly learned skill are fun in WoW. We have moved further and further away from that over the years, so it is something we want to change.
Blizzard has always struggled to handle the leveling experience, with a revamp
in Legion Patch 7.3.5
that introduced scaling to old zones. However, the problem remained that you don't really get anything for hitting most levels. Plus, as we've seen in Battle for Azeroth, leveling up and feeling weaker, with no new abilities like talents, feels really bad.
In comparison, we now have Classic beta, where every few levels unlocks a new ability or impactful content like riding. Check out our post on
conent unlocked in the 31-40 range
--there are so many new things to try out. In comparison, do you remember any major milestones upon hitting 40 on your alt in BFA?
How would you like a level squish in WoW to be handled?
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