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The Weekly Marmot - Thinking Like a Designer
publicado
23/09/2010 a las 01:21
por
devolore
This week, I step back a little and examine game balance from a designer's perspective. What kind of thought process do they go through when they decide to make balance changes? What
don't
they think about? And how does that differ from the ways in which players usually consider the game? How many times can my dog wander into the reflection on my poster in one episode? How ridiculously awful can a preview frame get?
Let's find out.
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