Tides of Vengeance Community Opinions: Class Changes and State of Enhancement Shaman
23/11/2018 a las 14:38
We're bringing back some Community Opinion articles in preparation for Tides of Vengeance. Our first one for Tides of Vengeance will be focused on Enhancement Shaman.
Please remember that these are opinions. You may not agree with the opinions stated in this article and you are welcome to your own opinion to the state of the class and spec. Please feel free to leave any feedback regarding this type of article in the comments.
Looking for more detailed information on Tides of Vengeance? We have a
Comprehensive List of Class Changes
Comprehensive List of Azerite Changes
for Tides of Vengeance.
For more information on Enhancement, check out our
Enhancement Shaman Guide
, written by Wordup who participated in this opinion article.
This is compiled by Enhancement theorycrafters as representatives for the Shaman discord
they contribute to. Make sure to check out the
- Theorycrafter, SimC dev. Twitter:
- Long time theorycrafter
- Guide Writer & theorycrafter. Twitter:
- Consistently High Ranked Enhancement PvP Player. Twitch:
8.1 Enhancement Updates
While we're happy that talents are being looked at, many players are left with a sour taste given how late these changes have come. The final month of the BfA Beta cycle included mostly numerical adjustments for other specializations so there is no reason for such simplistic updates to be delayed for 4 months when they could have just been hotfixed. Statements from Blizzard in pre-launch Q&A segments indicated that Enhancement would require more focused attention than could be provided between patches. However, the 8.1 patch will include a wave of tuning changes -- that look like they could've been hotfixed at launch -- coupled with nothing that gives the impression that time was spent developing solutions for the specialization's mechanical issues. This implies that Enhancement simply wasn't a priority for this patch cycle and our underlying issues are likely to remain untouched at least until the next expansion.
At this moment, none of what is changing is going to realistically alter your gameplay nor your decision making when it comes to choosing talents for most content. The purpose of these updates are an attempt to shore up the enormous gaps on each tier with 40% to 100% improvements on nearly every talent adjusted. This is something reflected in WarcraftLogs usage statistics that indicate there is a 98%+ usage for all fights in Uldir on 4 out of 5 damage tiers. These changes simply open up the possibility to play other options if your heart is set on them, but doesn't make them ideal choices, as their gameplay flaws in PvE content still exist. While previously weak talents were numerically not worth choosing, the additional problem is that talents like
Escudo de relámpagos
are powerful options for all situations. While Lightning Shield and Forceful Winds were reduced in power, other talents were only brought closer to their now weaker level. Newly improved talents are purely single target only, meaning that even with buffs they'll still remain underutilized in all party and raid content.
How these changes apply to the spec currently boils down to more open talent selections on the Level 90 row, possibly opening up
Furia de aire
as options depending on the content. Taking into account all nerfs and buffs, 8.1 represents an approximate 0.5-1% gain to our typical live talent build. Many of the talents that were buffed will be more competitive in certain scenarios but remain mechanically sub-optimal in most PvE content. Investing into single target talents by using
Puño de roca
lose all value as soon as a second target is present in addition to complicating the rotation for no perceivable gain. Currently the PvE “meta” in both raiding and Mythic+ leans into multi target Cleave and mass AoE situations meaning the likelihood of them rising in popularity is low. Enhancement is a spec that builds momentum during combat in that
by design feeds off itself, so by current design our most powerful talents will always be those that are the least impacted by downtime or require no active maintenance.
The most encouraging aspect of this patch however is the reset of our damage aura from -43% up to 0% with an across the board reduction of all abilities to compensate. This also rolled in the baseline 5% buff to offset the
Escudo de relámpagos
nerfs as part of this adjustment. This is an effort to make the change neutral to our abilitIes current power and make tooltips more consistent. Importantly, none of these changes are nerfs, while they may appear it at first glance. Going forward Blizzard will be able to more precisely tune our Aura, since an attempt to increase our damage by 5% at -43% results in very uneven math. This will hopefully set a clean slate to allow for more elaborate changes down the line; that they're going to the effort of actually resetting our aura implies that they're actively looking at Enhancement.
The big takeaway from the patch for Enhancement in PvP is that damage will be going down. The loss of
, a talent that has a huge impact on both our sustained damage and ability to stick to a target is going to be sorely missed. It will also push more usage of
over Nature's Guardian in order to counteract this loss, removing our reactive survivability. It may be intimidating for non Shaman players to see massive talent buffs across the board but few of them directly buff PvP damage as most of the PvE feedback about mechanically weak talents applies here as well. A lot of the concerns is that these buffs amplify the strengths of Enhancement but this unfortunately won't ring true when the patch hits and will weaken the consistent pressure that Enhancement was known for. The current consensus is that the patch will be a net loss for Enhancement's overall offensive capabilities.
The biggest problem with the merge of ride and forked lightning is that meeting the conditions of triggering
Cadena de relámpagos
unless you find yourself in the mix of the entire team, ranged targets included, will rarely occur. This strongly discourages CC compositions since the new
A lomos del relámpago
is inflexible, locking Enhancement into a limited number of comps. This forces Enhancement into a support oriented role in teams, relying on tools such as
Tótem Furia del cielo
Carga de trueno
. Given it is a melee, this reduces the desirability in many higher rated compositions.
While Enhancement changes aren't ideal, our single target threat remains and will hopefully still serve a purpose in the upcoming PvP season. Moving towards a more support focused spec however may be a stark shift for players who enjoy the current high damage design.
As we noted above with regard to these changes, much of our feedback about the spec remains the same. The 8.1 PTR was our hope for an area to test possible remedies to our resource and talent balance problems which unfortunately never manifested. For more detailed analysis feel free to see previous feedback on this topic:
Wowhead 19th March 2018
Beta Feedback 20th June 2018
Wowhead 23rd July 2018
Reddit Megathreads 17th Oct 2018
The following issues still remain, as outlined in the posts linked above:
Maelstrom and ability interaction is still undercooked
Talents do little to spice up a fairly by the numbers rotation
Lack of a defined niche or specialty both in damage profile and raid desirability
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