Context is very important when deciding how to attack each emissary. Each of them has circumstances in which they’re at their most difficult to deal with: Void-Touched Emissaries when they’re out in the open, Enchanted Emissaries when they’re in confined spaces with enemies you don’t want to pull nearby, and Emissaries of the Tides when they’re in a group with important abilities that require stuns or kicks to manage.
When you encounter these emissaries in their most punishing habitats, you can’t afford to rush in guns blazing, and you’ll have to employ a strategy like the ones we’ve given above to minimize their impact, but when you find an emissary in a less threatening environment you need to adjust in the other direction and pull more quickly to defeat the timer.
One thing you also need to look for is whether it’s better to pull a pack that wasn’t part of the Season 2 meta or whether you should pull a “normal” pull that includes an emissary now. My suspicion is that when you have the option, you should avoid emissaries and pull other stuff instead, but this is something that’s easy to do only in wide-open nonlinear dungeons like Freehold and much less possible in the Kings’ Rests and Temples where the dungeon is just a straight line from start to finish.Tettles:
In addition to linearity of the dungeons being hugely problematic, Beguiling more or less makes Rogues seemingly mandatory due to how important shroud is due to the influx of count obtained from the Beguiling mobs. If you saw that clip of the rogues distracting the Void Emissary to allow you to shroud by, that just kinda speaks for itself as for how important Rogues and Shroud will be in order to get appropriate amount of count in a lot of these dungeons.
You just really have to think about the consequences way more heavily now about what you actually are pulling because honestly 1 Beguiling mob in a pack regardless of which one is definitely harder than proccing Reaping into a pack of trash. Trell:
I am personally enjoying the challenge the beguiling mobs bring to each pull. I think over time it will start to feel natural and the weekly rotation on emissaries will keep things interesting. Unpopular opinion, but sometimes I miss infested and the intricacies it forced groups to think about. Also, it always feels great to find a really good use for your own utility,
Such as using a Anillo de paz
to instantly separate an enchanted emissary from a big pack, or monk taunting (for the speed boost) a tides emissary out of the pack and separating with a Anillo de paz