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WoW Economy Weekly Wrap-Up: Patch 8.1.5 Expectations vs Reality, Multiboxing & Transmog Farming
16/03/2019 a las 12:56
WoW Economy Weekly Wrap-Up
Welcome to the 78th edition of the WoW Economy Weekly Wrap-up! In this edition we're looking at patch 8.1.5 profession expectations vs reality, introductions to multiboxing and transmog farming efficiently!
If you're new to this series or want to re-visit past posts, you can
check out the previous articles right here on wowhead.com
My name is
and I’m the lead moderator for the
and the accompanying
. I am also the Support/Community Manager & User Evangelist for
, the Auction House addon suite for World of Warcraft. I stream on Twitch for
and my focus is on mentoring and tutoring the WoW community in all things gold-making. I hope to cover and showcase some of the interesting topics, discussions, content and guides that have been going on over the last week in the gold making community. Some that you might have missed as a veteran gold maker, or you might be interested in checking out for the first time as a new or aspiring ‘goblin’.
The format will not be that of a traditional guide, but links to further reading with commentary and opinions of my own. I will be looking at the bigger picture, the decision making and thought processes in being a gold maker – rather than a step by step instructional list. As the saying goes, “give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime”.
8.1.5 Expectations vs Reality
Several of the Tools of the Trade have had some pretty large and negative impacts on the in-game economy. Whether this is through previously unknown or undocumented behaviours that are intended and unintended, or just straight up bugs in profession items, spells or crafts in general.
Something that was identified early
and is currently not confirmed intentional was a large increase in
Ojo de kraken
returned when mass prospecting
Mena de monelita
. You may have noticed a dramatic decrease in price for these gems as the market was flooded, check out this chart from The Undermine Journal for the EU region quantity:
As you can see over the last two weeks quantity has been quite steady across the region with inventory tripling since the release of 8.1.5. Tumbling prices are a natural consequence of an increase in supply.
comments on the change:
This is definitely since 8.1.5. I can only see a difference in Mass Prospecting Monelite. Others have reported same drop rates with Storm Silver and Platinum, or non-mass prospects. Also note that this only appears to be working for JCs with 150 skill. Here is the first I have heard about the other rare gems increasing however. It only seemed like the Kraken's to me. Maybe the demand for Scarlets and Lariboles are good enough at this drop rate?
Either way, this will drive a ton to prospect initially then everyone will struggle to sell. Ore will drop with gems to find a new equilibrium (currently 1 monelite for 25g is breakeven. This is not sustainable with the amount of farmers) and the last thing you want to be right now is a gem bag holder.
If this is intentional it's disappointing that it's not included in patch notes or on the PTR, after all I encourage everyone to keep up to date with changes of this nature to avoid being burnt holding on to stock of an item that will definitely be impacted in terms of price. It's made worse however, as other items seem to be bugged or just simply poorly implemented before being stealthily hotfixed.
/u/shun-pie shared data
on farming the Cauldron's that are made accessible with the Alchemist
Esfera de transmutación de Silas
around BFA zones:
The active effect to randomly transform this sphere in 1 out of 4 different versions which each yields a specific power (zone teleport, disguise, more alchemist crafting yield, unlimited heal-pot). After 1h, it'll transform back.
The passive effect, that'll mark "Boiling Cauldrons" on the minimap and let's you loot them. That's what we are talking about now:
Those cauldrons will give you BFA alchemist items, from Coastal Healing Potions up to the Mystical Cauldron. The thing is: They respawn after ~15 ... ... ... SECONDS!
This has since been fixed and the Cauldron's no longer respawn so quickly, however it led to a ton of players idling by to interact with them whenever they pop back in to existence, creating thousands of gold worth of flasks, potions and alchemy crafts out of nothing.
/u/Eleyanor speculated on the underlying cause for this happening
Finally now that it's hotfixed I can actually give insight how this bug worked. Me and two friends of my M+ group - all alchemists - have encountered our first couldron in Nazmir Wednesday Night (EU server so first day of the patch).
We found two couldrons at first around Uldir. We figuered that when we run between them they are almost always there after we clicked another. after a while none spawned and I searched for another couldron. When I found one and clicked it my mates were at the other two spawnpoints. When my couldron despawned it spawned at one of their positions. For a while we spent time sending the couldron between our three positions.
After like two hours, one of us got sharded on a Russian shard. They were clicking couldrons too and suddenly there was not one but two that we sent between our positions. That left us with almost 5 seconds cooldown between each click. From there on it kinda snowballed the more people joined the clicking.
With the number of changes to material generation intended or otherwise, it was difficult to say with 100% certainty whether this was expected behaviour. This did lead to various discussions about exploiting and bannable offences. And even to some speculating that this was an intentional temporary bug to impact the prices of certain goods in a certain direction. I don't think that's remotely true, personally, and it's been said in the past from Game Directory Ion Hazzikostas that 'accidental' replication of an issue/bug that benefits the player would not be punishable however repeated and intentional exploitation would be sanctioned appropriately. This has happened before with Artifact Power and world boss exploits.
In addition to all of this, the materials earned from disenchanting bracers from Tailoring for the
shuffle now returns more
and even has a chance to return
. This is without the
Vara encantadora de Iwen
tool of the trade as
confirmed by /u/Nickywoowoo on reddit
. Another chart from The Undermine Journal shows the increase in supply for the crystals, since there is a large portion of the gold-making community shuffling bracers for materials.
Back during early data mining for patch 8.1.5, /u/Zapph shared some speculation on how useful these items would be and has r
eturned with a review now that they're on live servers
rating each one individually on flavour, usefulness and profitability
, they conclude:
Overall, I'm very disappointed that half of them are barely even worth crafting, and there's little equality between them either, but still pleasantly surprised with how Alch and Tailoring turned out. Skinning, Herb and Mining not having anything even though they all have small crafting abilities is a big disappointment too; those three really should get rolled into other professions/become secondary professions with this kind of neglect.
On the topic of the less useful ones, these could have been a great opportunity to introduce stuff that makes professions actually worthwhile, and include stuff that'll be useful in future/past expansions too. They could make them cheaper, or always have a good revenue source/QoL/useful. E.g. BS repairing all your gear or the more useful gear bonuses, LWs getting an improved saddle that's permanent +20% mountspeed and no daze, Inscri getting a 'titanforge' token on a trinket slot only, another Reaves construct for Engi that has a combat assist mode etc...
How useful have the tools been for you thus far? How have these intended or unintended changes impacted your gold-making strategies? Are you considering get in to or out of a market now?
If you're looking for a challenge or simply a change of scenery when it comes to making gold in WoW, multiboxing may be an avenue you can explore.
/u/sivwel was researching options
and had read some horror stories on things not working out or even being sanctioned because of it.
/u/Male-Librarian outlined some great information if you're thinking about increasing your account count
Horror stories occur for one of two reasons:
People get banned for doing more than multiboxing and lose access to all of their accounts. Sometimes bans happen but if you weren't doing anything wrong the appeal process tends to sort this sort of thing out if you were utilizing caution in your play. There are certain things GMs check for i.e. conversation (whether you're chatting in game, which I think is a stupid check personally but one of the many areas they look to determine if you're botting), they teleport you around and you just run right back to your group (which is something a bot would do, according to Blizzard), etc.
People spend all of this money (gold or $$$) to set up a 3, 4, 5, 8, 10 box of characters which adds up fast in terms of startup costs and then don't want to put in the work to sustain the accounts. I myself have had to take breaks because I started to find group farming and gathering boring and wasn't making enough to support per month (but had several million in the bank). These people burn out and lose out.
All that said, the two key takeaways are don't be stupid by doing things you shouldn't and make sure you actually want to do this. It's okay to take time off but remember when you're subscribed that you'll likely need to spend probably 6-10 hours per month gold farming hard to support the accounts.
Last thing, as far as programs to use, nothing compares to ISBoxer. It's more than worth it but does come at a real money expense. If you're thinking about doing this, factor in the cost of ISBoxer to your decision because using it (a simpler, more effective program) will increase the likelihood of you sticking with it.
So how do you know if multiboxing is for you?
If you're unsure about multiboxing, I'd start by answering these questions:
Do you enjoy making gold with one account and is it one of the main ways you derive joy from WoW?
Do you already actively pay your subscription with gold?
Do you have a substantial amount of gold already to fund this project or will you be paying with real money?
Can you on a monthly basis set aside 2-3 hours per week (minimum) dedicated solely to gold farming (completely separate from other in-game activities)?
Can your computer support the amount of accounts you're looking for without pushing the limit?
If your answers to 1, 4, & 5 aren't resounding yeses, don't multibox. 2 & 3 help, but aren't deal-breakers.
Creating a second account in general is often seen as a major milestone for a gold-maker and the investment will just as often pay for itself and a primary account in a very short space of time. Being able to scale up activities that you might enjoy like farming, while also being able to access the AH and manage your auctions at the same time puts you at such a competitive edge that it would be difficult to challenge your markets.
I personally had a multibox set up for part of Legion, I thoroughly enjoyed the process of setting up my teams, assigning hotkeys and macros in ISBoxer and being able to farm things no other player could do with an individual character. My primary use case was for previous expansion materials such as herbs, primals, leather etc since I used to focus on crafting these niche items that didn't always have their component parts available on the Auction House. If you can identify markets that don't exist due to lack of supply you can potentially create them all on your own and that's a real thrill.
If you're considering it, I'd recommend
checking out the tool ISBoxer
. I have an
available to use which would give you bonus subscription time. For video guides I would also highly recommend checking out
MiRai at Multiboxology on Youtube
, their content is second to none on how to set up, use and be better at multiboxing.
How many WoW accounts do you currently have? Have you ever considered multiboxing? What would you do if you could control a full group of 5 characters?
Top Transmog & Farming Efficiency
To finish things off this week,
Reckles aka WTBGold has arrived at the #5 spot in his current list of top 10 dungeons to farm for Transmog
. The video goes in to great detail on how to farm efficiently too including setting up your character for movement speed, quickly looting and offloading 'junk' items with addons. Check it out for some great tips and stay tuned for the upcoming top 4 dungeons to restock your transmog!
What's your favourite spot to farm transmog? What have you done to make farming more efficient for yourself?
Most of this information was discussed and originally posted on the
or in the accompanying
. You can also catch me
streaming live on Twitch
every Tuesday & Thursday answering gold making and TradeSkillMaster questions plus Saturdays from 7PM UK (2PM US Eastern) for the WoW Economy Weekly Wrap-up live on Wowhead.com, or you can tweet your feedback/thoughts via Twitter at
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WoW Economy Weekly Wrap-Up:
WoW Economy Weekly Wrap-Up: Deposit Costs, 8.3 Auction House Updates plus Hallow's End!
WoW Economy Weekly Wrap-Up: 8.3 PTR and the Auction House Overhaul
WoW Economy Weekly Wrap-Up: Virtual Ticket & 8.2.5, Classic AH Sniping plus Classic Farming!
WoW Economy Weekly Wrap-Up: Retail Review, Qyune's Gold Challenge plus Classic AH Pricing Data
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