What rarity is ? There is no crystal in the center depicting it's rarity on this page.
Moatlurker is by far the most interesting card of the bunch, It can be useful to delay a powerful minion for a turn, but also to let a deathrattle minion be triggered more than once. It's also possible to duplicate minions with it via , (and most likely faceless manipulator)One of the more interesting uses this card can do is you can potentially "save" a minion for a later day, perhaps to avoid minion removal or perhaps to bring a near-dead minion back to life. For instance, if your opponent plays it would be possible to moatlurker your minion so that it would survive on your opponent's turn, or you could moatluker your opponent's and threaten the boardclear to be played at a later date.Its also possible to just do a normal destroy with the card in combo with a silence, however I feel like this would be a rather wasteful use of mana. (currently its affect on enemy minions is similar freeze, except that it could potentially last multiple turns)
Strange, in the database I see only one epic for this set. I expected more than...well, ONE.
I'm just interested in what happens when the moat lurker dies... does it summon the thing onto your side (even if it was an enemy minion that was destroyed)or just it just resummon it onto whatever side originally controlled it.It probably will just resummon it onto whatever side it was before but it's not clear on the wording.Even if it does that it removes all enchantments on the creature, and heals it back to full Using a princess on it would trigger it's rattle resummoning the thing , and still let it summon it again when it dies itself.
Not even sure if i want to buy this $%^&venture... :/
https://www.change.org/p/team-5-don-t-implement-purify/cSwiftRage
I can only think that Purify was designed for Wild specifically, as a card to support Wailing Soul but that can be played earlier in the game.