Heyyyy, I'm glad to see they fixed the Eagle Network/Whistle thing. I'm one of the few people plagued by this annoyance but it's such a specialized problem I just assumed they'd never get around to it. If I used my whistle basically anywhere in southern Suramar, it'd take me to that annoying ledge on the southern edge of Felsoul that's not near anything but filled with elite mobs and I was resigned to this happening forever.
Hey blizzard, I kinda agree that the job of a tank is to keep the mobs around us and not outdps or outheal the other players, so... ok, lets keep the dps/heal nerf but give us instead a steady 30% dmg reduction from all sources... because, you know, our job is to survive and let the other roles feel good again, right?
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I am glad to see WW multiple target damage is still sufficient for soloing. I was worried, after the shaman got so badly balanced for soloing. I figured maybe WoW just didn't want us to survive adds.
Situation happened to me recently while doing hard WQ. Few ppl attacking WQ mob with prot pala tank.Me: Pls, inviteProt pala: Why?Me: Cuz its a bit more easy to heal you and your party.Prot pala: Who dafuq is using healers in legion lol ?Another situation:Take care of the party. I can heal myself (prot pala)Another:I can solo almost every boss on mythic lolAnd thousand more situations... :D
To all the Vengeance people in here whining:Our DPS is totally ridiculous. You WILL NOT MISS that 10%. We consistently do higher dps than at least one DPS character in our group over the course of a dungeon, and that isn't correct.When we can pull 150-200k consistently over trash packs as a tank, that is not correct.You're just used to having high dps and you don't want it to go, but look at it realistically, we shouldn't be high in dps, and especially not higher than actual damage classes.To be honest that also extends to Prot Warr/Blood DK which I've also played so far this xpac, and also pull ridiculous number on both trash and boss fights.Stop whining, and enjoy our STILL overpowered dps (imho) in these specs.
So, what does the Twisting Nether class hall change mean? Are the buffs that drop better? Do more things drop now? What does "improved" mean?