Oh right we are going back to Vanilla where people like things so cookie cutter that they can be told what they need instead of playing what they really want to.
I bet Blizzard regretting making that Blizzcon announce. Community is so divided and up and arms right now, and this is without ANY concrete information.Imagine the ^&*! storm on a forums, when they will release patch notes...hazmat suits for everyone!And for what? Something that bunch of people will try, poop on a forums and leave. Few will stay, some purist will fly back to private servers.Personally, I will try and play it once it comes to it, i still have my vanilla memories (Darkshire monster coming to town...love it!), but seriously doubt I would go way past 60 on many toons, BfA looks way better at the moment.
I think people are missing the most important thing about Vanilla; Community. Keep the classes just as they were, because that is what made people depend on each other, and help each other out in guilds and friendships. Yes some classes were unbalanced, but that’s why Vanilla players were nicer and more supportive than players are today. If you try to balance classes, you will be destroying what made Vanilla, Vanilla.
I never played vanilla so I don't really have an opinion on balance. I just hope that if I start leveling something on classic I can attempt to get items and rewards that were never available to me on my main. I have no idea how it would work though. If they have something on the backend to update my account if I acquire removed armor sets so I can transmog it on my main. Or if I had to wait to see if they update the servers with later expansions like BC or Wraith so I would just have to wait until the server hit the expansion with the correct system to update the rest of the account. Or even if I had to pay to transfer it off the classic server.
Inb4 they go full purist and Classic WoW goes dead in about a year.The problem with going full purist is it won't bring in new players. The players that want Vanilla might not even stick around since it's never moving forward and is forever stagnant.I'd personally love to see dead specs buffed (number-wise only), and a few, VERY FEW QoL features, like AoE looting. You can even keep the awful gearing model (2-3 pieces per raid boss for 40 players, LOL) and the other abysmal things from Vanilla.
Ultimately I think the question is about what made Classic Classic.If you think it was about game mechanics, user interface, or player conveniences, then changing those things will change the experience in a way that makes it not an authentic experience.If however, you think it was more about community, shared experiences, or the stories it told, then it doesn't really matter if you have to spend 5 points in Weapon Balance to get Omen of Clarity or if you can pick a talent from a talent row.Obviously there is a lot of overlap here. The Dungeon Finder as it exists today certainly makes it much harder to form a community. And if Boomkin is viable DPS, that certainly changes the balance of what a viable group looks like, which affects how the community perceives all classes and players.But fundamentally there is definitely validity in asking what kind of class balance (and other things) make sense for Classic – but I think taking a hard line by saying "you must have X for it to be authentic" also belies that authenticity isn't always good for game remakes (which honestly is what Classic is). I wonder how many people will want to play a Warrior DPS but will be unenthusiastic about rolling on agility weapons and wearing a mix of leather, mail, and plate to get the best stats. How many alliance shaman will want to play horde (and vice versa for horde paladins)?Rejecting out of hand any changes may make for a more authentic experience, by some definition of authentic, but will it make a better experience? I think only time will tell on that.
Pls nerf hunters and warlocks at pvp ! they were insane
I think the doubts about whether Vanilla is viable as just Vanilla are fairly unfounded. There have been (and are) private pure vanilla servers with plenty of players who play it because it is just that, Vanilla WoW. Don't get me wrong, there are plenty of people who also want Vanilla with some level of QoL adjustments (class balance, group finder...) who are currently playing those servers because that is still the only way to get the parts of Vanilla that they do want. I think that, in terms of a business model, pure Vanilla will bring in the biggest crowd, as bringing in those QoL adjustments will likely drive the players that want it pure back to the private servers, whereas having a pure Vanilla server is what the people who want QoL adjustments have right now anyways.And yes I am biased, I want pure. And yes, I know everything will take forever. I am ready to accept that :P.
I honestly think a large reason why many play on private servers is because they're free. Just because Blizzard's now releasing a classic server doesn't change that. Unless classic WoW is free to play and the starter account is also boosted to level 60, I doubt it'll last longer than the lifespan of BfA. People cite nostalgia and community, but you honestly can't say the fact that private servers are free doesn't influence people to play on those servers. Money has a strange way of coloring people's perception of things. Remember when the Celestial Steed was first datamined? People swooned and thought it'd be added as a drop off Algalon or perhaps drop in ICC. People loved it. Then it was revealed as the first store mount. People turned against it faster than you can blink. The Grove Warden was another example. People were furious when it was announced as a store mount. Then Blizzard switched it to a limited time heroic/mythic Archimonde drop and suddenly people loved it. Spending money on something can influence a person regardless if they notice it. If you had to pay to play on a private server, I doubt there would be so much interest in vanilla WoW because if you aren't willing to pay $14.99 a month to Blizzard to play on legal servers, people are less likely to pay that to a shady server which could be shut down 2 minutes after you pay.What's going to be amusing is that classic servers:1.) Mounts and pets aren't spells in your collection tab which means they take up bag space.2.) Biggest bags at the time were 16 slots if I recall. Maybe 18.3.) Nothing is account wide.4.) There were considerably fewer flight paths and dungeons were often very far away from flight paths AND required you run through elites to get to it. Running from Marshal's Point to Maraudon or the Alliance town (forgot the name) in Feralas to Dire Maul ... ugh.5.) Enchanting trainer in Uldaman and enchanting wouldn't have vellum meaning no selling enchants on the AH.6.) Hybrids were only desired as healers and the only tank was a warrior7.) Raids were 40 man outside of ZG which was 20. Some dungeons could be 10-manned like Strat and LBRS/UBRS.8.) Tier tokens weren't a thing and you only got like, what, 5 drops for 40 people?9.) Many complained they couldn't get to level 60 without grinding because they ran out of quests.10.) Gold is considerably lower so good luck paying for game time if you only play on a private server.11.) Rare mount was level 40 and epic mount was level 60 so you had to walk everywhere for most of the leveling experience.12.) No multi-spec which means you have to actually go back to your trainer to unlearn talents and choose again. Bars also didn't auto save which means you have to constantly resetup your bars.13.) There was no choice with talent trees despite many claiming there was. You either did the cookie cutter build or you got ostracized.14.) No transmog so enjoy looking like a clown.15.) No traveler's tundra mammoth or yak so you have to go back to town to sell things. No repair bots for engineering, either.16.) Respawning trash in dungeons and raids.17.) Healers couldn't DPS to save their lives.18.) Spirit was on pretty much everything even if it made no sense.19.) No healing plate was available.20.) Crap itemization on gear which often resulted in plate DPS wearing leather, all healers wore cloth, etc. Hunters rolled on EVERYTHING.21.) Hit, defense cap, weapon skills. Unarmed skill.22.) Warlock/paladin mount quests were a pain and EXPENSIVE.23.) Librams, totems, wands, bows, guns.24.) Group finder didn't exist as we know it now. It was trade chat and often took 30+ minutes to form a group which had a good chance to fall apart before you hit the first boss if you even made it to the entrance.25.) Bread crumb quests were often easily missed. Many quests in general were often easily missed as there was no quest helper. Carbonite came about in WotLK if I recall. Maybe late TBC.26.) If you had no CC, couldn't heal, and couldn't tank, good luck finding a group for ANYTHING.How many are going to start crying for the new models because the old ones look so badly pixelated and blocky? How many will cry for blood elves/draenei/worgen/goblin/pandaren? How many will cry for paladins on horde and shamans on alliance? For DKs, monks, and DHs? How many will cry for certain class combinations like human hunter, dwarf mage, troll druid, tauren priest? How many will cry about the race specific priest abilities forcing them into a certain spec? How many will cry about AV lasting for 24+ hours? How many will cry about enchanting? How many will cry about not being able to play the spec they want to play?People will start on classic servers and drop off like flies unless Blizzard puts in some kind of incentive to stick with them. If items I got on the classic server carried over to current like getting no longer available transmog or mounts like the ZG mounts or even the AQ black qiraji tank if they do the AQ opening event, I MIGHT be enticed to play on the classic server. Otherwise, it's not worth the time or effort. I started playing WoW a week after TBC came out. The game was still pretty vanilla then and it took me something like 4 months to get to level 70 on my first toon. I will never go back to that.Guess we'll see if the naysayers like myself get proven wrong and classic proves to be a success or if it'll blow up in the faces of everyone who wanted classic.
Sooooo many people talking about how vanilla wow had better 'community' . Srlsy? I made a hunter way back. Thought it would be fun. And it WAS to a point. And that point was whenever I interected with other players. I got SO SICK of hearing '!@#$%^& this' '@#$%^&* that that'. And not because of anything I did. I would FINALLY get into a DG after waiting over an HR for Q (yeah, not exactly 'classic' i got in during BC) and the VERY FIRST thing would be somebody %^&*!ing because they got stuck with 'another *!@#$%^'. Oh yeah, such community.Or a friend met a girl who played on a different server and started playing there. Never ever got to see him again, because there was no CR that allowed people to interact across realms. Or what about trying to find a guild. Sit in a city and have to read tons of spam 'ads' for guilds. Now we have a guild browser tool. There is SOOOO much that blizz has done to improve 'community' in wow. And nothing they have done has made it worse.I honestly think that many of the people yearning for the 'good ole days' are really the kind of people that say things like 'when i was your age, I had to walk to school through 2 feet of snow up hill'. As if the fact that they had things more difficult makes them somehow better. Nope, your hardship just means that you had hardship. The fact that you had to travel back to a class trainer every time you leveled, does not mean that was BETTER. It just means that is what you had to do. I had to do the same, and i sure as heck do not yearn for it.I may play on classic just to see some old world content I missed becuase back then I only played alliance, so missed many pre-cata horde quests.. but that is really about it.
a lot of vanilla doesn't work if the classes are balanced, don't like it? well you probably weren't one of us who were fighting for vanilla then so just don't play it?
My 2 cents: as I've started since WoD and subsequently falling in love with Fury spec so far, I only ask for a nice updated class model for Classic based on Legion. I love what Blizzard has done with the classes as a whole especially with the artifacts. I say make two versions of Classic: the vanilla-only, and the "updated" Classic. It just feels a little weird to revert to something that was ultimately improved upon.
I have no interest in playing Classic except maybe when I'm really really bored. I prefer the game as it is now and never really saw the wonderful community people goes on about (warrior tanks were arrogant jerks, for a start). That said, I'm torn on this. Part of me agrees that Classic should be everything that vanilla was. Absolutely everything, good and bad. But part of me does think it would be a nice gesture if some of the more ragged edges were smoothed, the gaping holes filled. Making the specs less horrible to play might be a start.But in saying that I remember I barely considered Arcane Mage a viable spec at all, I just used the tree to augment Fire/Frost. I thought that's how it worked back then, one tree is just there to boost the others. So.. yeah, let them eat Classic.
Alright, let's go ahead and get this out the way. I've played WoW since day 1 of Vanilla. Personally, BC and MoP were my favorite expansions. Vanilla was not my favorite, so I don't say this out of bias.... however... you have to realize extreme imbalance is what made WoW, in it's early days, WoW. Nothing is unviable, this type of opinion is extremely naive. True elitists in many games claim things to be meta, non meta, and non viable. None of it is true. Certain things are stronger, but there is never, and let me repeat this for the people in the back NEVER anything that is completely unviable. I was there for the first fall of Ragnaros, and I experienced every bit of content available for players through classic. I played nearly every class, though I was particular to my hunter at the time. There was not a single bit of content gated from me based off the class or the spec I was playing.Enjoy your current class? That's great, continue to enjoy playing your CURRENT class. You have to understand that classic is for an outcry of the community that enjoy the tedious grind and the hardship of the old days. There is a big enough community that it has caught the attention of Blizzard. There are many things about vanilla that I DID NOT like. For one, I was in a 3 day Alterac Valley because back then there were no reinforcements and the only way to win was to defeat the enemy leader. The only reason we won is because the majority of the horde had fallen asleep. I don't like not having the dungeon finder either. However the moment they make an exception for one quality of life attribute is the moment they make exceptions for many others, which further degrades what Vanilla was.TLDR: Vanilla is specifically for the audience of people who wanted classic wow. It's not for people who play current WoW and want all their features and qualities of life in classic. It's not a new game, it's an old game, and you have to remind yourself that.
Best to start out as vanilla as possible, and add QoL stuff if there's actual demand for it. A lot easier to add stuff than take it away.
who cares? just keep it the same as it was. it's not like it's going to matter. they want nostalgia, give it to them. it's not like it's going to be heavily populated outside of its launch anyhow. the majority of people played on private servers because it was free, not because they cared about "purity". Let them have their game, even if I'm wrong and it does become very popular it still doesn't affect anyone else.