The name "red queen" is gonna start even more deck of card old gods lore theories on Reddit...
The name "red queen" is gonna start even more deck of card old gods lore theories on Reddit...\r\rWait till you get to the Titan Disc section. Abilities named after N'Zoth appear!
"Uldir" is a pretty unimaginative name... It just sounds like one of those rip-off WoW games' version of Ulduar.
Ten dungeons are available at Battle for Azeroth's launch. Each faction has a separate level-up dungeon (Atal'Dazar and Freehold), with all dungeons available to both sides at 120\r\rHold on. Aside from dungeons added in patches (Cathedral and Karazhan), every dungeon in Legion was available either at lvl 100 (Eye of Azshara, Neltharion, Halls of Valor, Darkheart Thicket), and then later on but before 110 (Violet hold, Black Rook Hold, Maw, etc). Are we saying that from 110 to 120 we'll have access to only one dungeon? Which means aside from doing it once per character for quests, there's no point in running dungeons, which means that most people won't, which means that the leveling process will be 90% solo? Well that sucks a bit.
"Uldir" is a pretty unimaginative name... It just sounds like one of those rip-off WoW games' version of Ulduar.\r\rActually, Blizzard has been using the prefix "Uld" for everything titan related since Vanilla. Uldaman was the first, then Ulduar, then Uldum, now Uldir.
Ten dungeons are available at Battle for Azeroth's launch. Each faction has a separate level-up dungeon (Atal'Dazar and Freehold), with all dungeons available to both sides at 120Hold on. Aside from dungeons added in patches (Cathedral and Karazhan), every dungeon in Legion was available either at lvl 100 (Eye of Azshara, Neltharion, Halls of Valor, Darkheart Thicket), and then later on but before 110 (Violet hold, Black Rook Hold, Maw, etc). Are we saying that from 110 to 120 we'll have access to only one dungeon? Which means aside from doing it once per character for quests, there's no point in running dungeons, which means that most people won't, which means that the leveling process will be 90% solo? Well that sucks a bit.I took this to mean that there are a bunch of leveling dungeons, then a pair of them that are faction specific, and all of them available to everyone at 120.Because one dungeon per side would... just break everything, as you pointed out.OR: The idea of one dungeon each refers to what's available now in alpha.
"Uldir" is a pretty unimaginative name... It just sounds like one of those rip-off WoW games' version of Ulduar.\r\rActually, Blizzard has been using the prefix "Uld" for everything titan related since Vanilla. Uldaman was the first, then Ulduar, then Uldum, now Uldir.\r\rI get that - Uldir just seems a bit, I don't know, too close for comfort? Uldum and Uldaman both have very different suffixes. It's not a massive issue, I just find it odd from a design standpoint to give it such a similar name.
The name "red queen" is gonna start even more deck of card old gods lore theories on Reddit...\r\rActually, the Red Queen is an easter egg. It's based on the Resident Evil Movie, where there is a an AI called "Red Queen"\r\rhttp:\/\/residentevil.wikia.com\/wiki\/Red_Queen_(Anderson)\r\rAnd by looking at the abilities of that fight, it's pretty much the scene with the laser corridor form that movie\r\rOn a second note. Some of Uldirs design inspiration seems to be based on the Resident Evil Movie... being in the hive, a plaque that will destroy all live and stuff
Ten dungeons are available at Battle for Azeroth's launch. Each faction has a separate level-up dungeon (Atal'Dazar and Freehold), with all dungeons available to both sides at 120\r\rHold on. Aside from dungeons added in patches (Cathedral and Karazhan), every dungeon in Legion was available either at lvl 100 (Eye of Azshara, Neltharion, Halls of Valor, Darkheart Thicket), and then later on but before 110 (Violet hold, Black Rook Hold, Maw, etc). Are we saying that from 110 to 120 we'll have access to only one dungeon? Which means aside from doing it once per character for quests, there's no point in running dungeons, which means that most people won't, which means that the leveling process will be 90% solo? Well that sucks a bit.\r\r\rNo thats not what it says , each faction will have access to 8 general pool dungeons plus one faction specific dungeons while leveling. At 120 you get access to the opposite factions dungeon
How does this link with Drustvar?, I mean, this is an all out war and the blood of G'huun would be clearly useful for either side to eradicate the other one.
Red Queen... I thought about Alice in Wonderland when I hear the name, dream\/nightmare related vibe. Off with our heads...
I'm sitting here running through my mind thinking about what it was like for my guild progressing through Ulduar when it was first released in WotLK. The architecture of Ulduar was magnificent to look at, and the story was really intriguing with how it unfolded as you progressed through the encounters. The way that each boss was very well defined in its own way, and how the wondrous atmosphere contributed to the feel of the raid was just spectacular. Encountering Yogg-Saron for the first time was cool as hell, and wandering into the Celestial Planetarium where Algalon resides was simply amazing.\r\rConsidering that Uldir is in the same vein as Ulduar and other Titan related complexes - it certainly has big shoes to fill, but it appears to be shaping up nicely. The memories of Ulduar inspired so many Warcraft fans, so I'm really excited to see how Uldir turns out.
The name "red queen" is gonna start even more deck of card old gods lore theories on Reddit...\r\rActually, the Red Queen is an easter egg. It's based on the Resident Evil Movie, where there is a an AI called "Red Queen"\r\rhttp:\/\/residentevil.wikia.com\/wiki\/Red_Queen_(Anderson)\r\rAnd by looking at the abilities of that fight, it's pretty much the scene with the laser corridor form that movie\r\rOn a second note. Some of Uldirs design inspiration seems to be based on the Resident Evil Movie... being in the hive, a plaque that will destroy all live and stuff\r\rOff topic, I still wish that movie had been closer to the source material ...
"Uldir" is a pretty unimaginative name... It just sounds like one of those rip-off WoW games' version of Ulduar.Actually, Blizzard has been using the prefix "Uld" for everything titan related since Vanilla. Uldaman was the first, then Ulduar, then Uldum, now Uldir.I get that - Uldir just seems a bit, I don't know, too close for comfort? Uldum and Uldaman both have very different suffixes. It's not a massive issue, I just find it odd from a design standpoint to give it such a similar name.Given it's a Titan facility and all, the Uld naming pattern fits for this particular zone; however, I agree it feels perhaps a bit simpler than the other names, and mayhap the "ir" suffix doesn't really feel like it quite fits the suffixes of the normal Titanic naming pattern? Perhaps it's because the "ir" feels too Latin, so it doesn't necessarily feel authentic, in a way.
"Uldir" is a pretty unimaginative name... It just sounds like one of those rip-off WoW games' version of Ulduar.\r\rActually, Blizzard has been using the prefix "Uld" for everything titan related since Vanilla. Uldaman was the first, then Ulduar, then Uldum, now Uldir.\r\rI get that - Uldir just seems a bit, I don't know, too close for comfort? Uldum and Uldaman both have very different suffixes. It's not a massive issue, I just find it odd from a design standpoint to give it such a similar name.\r\rI had the opposite reaction - I actually like that Uldir sounds more distinct from the others. When I was still new to WoW (started in WoD) I got Uldaman, Ulduar, and Uldum mixed up constantly because they sounded way too similar to me.\r\rAssuming that we get more titan lore in BfA, maybe we'll learn more about what these names mean and why the titans chose them? "Uld-" must have a significant meaning since it gets used so often. According to Wowpedia, it's been confirmed that "Aesir" means Storm Giant and "Vanir" means Earth Giant in the titan language, so maybe the "-ir" in Uldir refers to something "giant" as well?\r\r(And yes, I know that Aesir and Vanir are ripped straight from Norse mythology and the devs might have simply used the "-ir" suffix because it fits with other titan vocabulary and it might not have any deeper meaning, but I'm gonna hope that they put more thought into it than that.)
"Uldir" is a pretty unimaginative name... It just sounds like one of those rip-off WoW games' version of Ulduar.\r\rActually, Blizzard has been using the prefix "Uld" for everything titan related since Vanilla. Uldaman was the first, then Ulduar, then Uldum, now Uldir.\r\rI get that - Uldir just seems a bit, I don't know, too close for comfort? Uldum and Uldaman both have very different suffixes. It's not a massive issue, I just find it odd from a design standpoint to give it such a similar name.\r\rWouldn't be the first time considering how dragon name conventions and the like work. The consistency is more appreciated in this sense tbh.
The name "red queen" is gonna start even more deck of card old gods lore theories on Reddit...\r\rwonder if its gonna be a nod to resident evil's red queen for super controlling robotic old god sentry of some sort.
So would the blood gods followers be G'huunies?
So would the blood gods followers be G'huunies?\r\rG'huunies never say die!
"Uldir" is a pretty unimaginative name... It just sounds like one of those rip-off WoW games' version of Ulduar.\r\rAs AlakeiThankan and Nynaeve have observed Uldaman (Dungeon in Badlands), Ulduar (raid and 2 dungeons -Halls of Stone and Halls of Lightning - in The Storm Peaks) and Uldum (Zone in southernmost Kalimdor) are all connected to the lore thread of the Titans and their attempts to exorcise the evil Old Gods from Azeroth.\r\rThe prefix "Uld" is a construct that probably comes fro "old". It certainly related to the German prefix "Ur" meaning "Original" or "Extremely" in the sense of old. For example, something that, in German, is ancient is "Uralt". Whether that came into the German language as relating to the Biblical city\/land of Ur is an open question. in any case WoW place names that begin with "Uld" relate to the Titans and their relationshp to the old gods. It is no accident that the Temple of Ahn'Qiraj in which the Old God C'thun is imprisoned sits on the border of Uldum and Silithus. It is also no accident that, having defeated the Burning Legion's commander on his home planet, we are going back to Silithus and the ancient Nerubian allies of the Old Gods.\r\rAccording to Wowpedia, it's been confirmed that "Aesir" means Storm Giant and "Vanir" means Earth Giant in the titan language, so maybe the "-ir" in Uldir refers to something "giant" as well?\r\rRegardless of what the Wowepedia claims, Bonechill, the terms Aesir and Vanir have nothing to do with giants. The Aesir and the Vanir were competing peoples, the "ir" suffix being a collective meaning "people" or what we might term "race" though simply saying "people" divests the term of much fraught stereotyping. According to the the Voluspa (The Sybil's Prophecy) part of the Elder Eddas of Norse Mythology the Aesir and Vanir were competing gods. The Aesir being identified with the All-Father, Odin, as his relatives and children who are sky gods, and the Vanir being identified with spirits of the earth and forests. These gods fight for dominance in the Norse lands and eventually come to a happy peace in which they intermarry and protect their respective spheres of influence while living together in Asgard. Asgard is connected to the world of men, Midgard, by the rainbow bridge, Bifrost, guarded by the prominent Vanir, Heimdall, and which is manifest in WoW as the long, high-speed bridge to Odyn's throne room in both the Halls and Trial of Valor. In Norse Myth giants are Jotuns and a race entirely apart from the Aesir and Vanir with whom the Jotuns are at constant war WoWepedia can have things as it wishes in the context of the WoW game but the etymology you quote has no validity outside that reference.\r\rWoW is ultimately a brilliant amalgamation of Arthurian Romance (the Arthas thread), Norse Myth (much of Northrend and parts of the Broken Isles), Sino-Japanese-Korean Culture (Pandaria) and H. P. Lovecraft's Cthulhu Mythos. I highly recommend reading Sir Thomas Mallory's Le Morte de Arthur, the Arthurian Romances of Chretien de Troyes, Kevin Crossley-Holland's The Norse Myths Donald A Mackenzie's Myths of China and Japan and as much Lovecraft as you can lay your hands on for a deeper understanding of the primary threads of this game.
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