Dear DPS: Time to learn to assist! That key hasn’t left my bar for over a decade! :D
lovely. Love the idea of having to stop DPS to let my under geared tank get threat.
I'm already a terrible tank, this won't change anything xD
Looks like rogues and hunters will be a welcome addition to any party, especially PUG.
AWW man :(
If only there was a cool catchphrase to express to those who started playing WoW in Legion, maybe just to play a havok demon hunter and eyebeam everything on the pull... something that speaks to these players about how ready, or... perhaps prepared they might be for this change...
You see, Aggro is this complex pvp term. Loosely translated it means "The priest dies".
Threat needs to be a careful balance, which Blizzard has often had trouble hitting. It needs to be meaningful, but not be the primary mechanic a tank needs to worry about. Legion threat is meaningless (to the point that abilities like Misdirection are consequently meaningless), but they have swung too far the other way in the past (making it the primary mechanic tanks needed to play around).Hopefully they'll tweak it as-necessary to find that balance. Also, I think threat redirection abilities should use the redirection target's threat modifier -- this would make Misdirection to a tank extremely meaningful without letting a hunter stick a mob on a non-tank too easily (or bounce a mob back and forth infinitely by chaining Misdirects).
Keep in mind that burst DPS has been lowered considerably from Legion as well, so threat issues should be less common as a result. Tanks don't need as high a multiplier when DPS are doing lower proportional damage.
Chaos shall ensue
The real question is: Will the DPS culture adapt to not blame the tank for understandably losing threat or the healer for not keeping them alive when they pull threat recklessly?I think we all know the answer.
I still think it was a big mistake to increase the threat generation in Cata to begin with. And don't even get me started on 150% -> 200% healing crits increase.
Personally, I like the idea of DPS needing to watch their, well, DPS to make sure they aren't drawing aggro.Of course, not anywhere on the level of vanilla dps threat generation, but still high enough to need to be careful every once in awhile.
Dear recently joined DPS:1) For most pulls, the tank’s aoe threat is for the healer’s protection, not for you.2) Your target is the tank’s target 3) An “AOE pull” involves a lot of non-elites. A pull full of elites is best focused down one at a time. A pack of half-dead elites can still wipe you. A pack with one less wailing on the tank is progress.4) Pulling agro is almost always your fault. The damage meter is not your friend in trash fights.5) The people who know this already are likely not queueing as often if these changes feel too severe. They’re also likely a lot of tanks and healers. Get comfy, and learn the above points so you don’t get kicked for when your turn comes up... because those tanks and healers probably have a couple guildies with them. *raises hand*
Good, it's pretty boring on live, current threat gen is extreme.
My only fear is now us tanks will be spamming Taunt all the time. Not exactly engaging gameplay.
They really are in a pretty comfortable position to answer any and all concerns here with “just group with friends.” There are world quests for gear, there are islands for AP, and aside from one main character’s singular story run of each dungeon (maybe not even all of them), they are providing other PVE options so as to make dungeons capital-T team content.As a “career tank,” I’m reading the writing on the wall here and only queueing with groups of at least three friends/guildies. I’ve been doing that for a while now, but this is the real tipping point. I have that luxury, as do we all, because we have role-agnostic or solo content for the rest of the time. I can make that trade because those options exist. If they didn’t, well... then anger might be justified.