We're going to swap Poseer
(was lvl 15, now lvl 90) with Descarga de muerte
(was lvl 90, now lvl 15) in the talent tree in the next build. This fulfills a desire (mentioned several times here) to be able to play a Ocaso
or Drenar alma
build, which a lot of players think is fun (and is fair feedback).
The reason we made the last round of talent swaps, which saw Ocaso
and Drenar alma
move to level 15, and Abrazo de las Sombras
move to level 90, was to satisfy a different desire (as players mentioned even in this thread) to allow Drenar alma
and Grimorio de sacrificio
to be taken together, as both are identity, feel, and greatly gameplay changing. That also seemed reasonable.
Separately, that also had the benefit of allowing Ocaso
and Drain Soul to be acquirable earlier at lvl 15, since they are both great leveling talents and good to have early.
To make room for Ocaso
and Drain Soul on the lvl 15 row, we chose to move Abrazo de las Sombras
and Descarga de muerte
together (as opposed to Abrazo de las Sombras
) because Abrazo de las Sombras
are pretty similar - they both provide a damage taken debuff with or near 100% uptime. That's still true, but it seems better overall to live with that, look for opportunities to improve/replace Abrazo de las Sombras
in the future, and support a Ocaso
So the new layout looks like:Row 15: Ocaso, Drenar alma, Descarga de muerteRow 90: Abrazo de las Sombras, Poseer, Grimorio de sacrificio
On the topic of talent tree layouts in general for all specs - it's always a list of competing, sometimes contradictory desires, all of which are valid to some varying degrees:
- "All talents on a row should be equal"
- "Some talents should better in some situations"
- "Talents on the same row shouldn't clearly be better in single target or AOE vs other talents on the same row"
- "Difficult to use talents should be a little more rewarding than easy to use talents"
- "Talents shouldn't be too similar to each other"
- "Players should be allowed to pick whatever talent they find the most fun"
- "The strongest talent should probably be the most fun one"
And so on. It's often not possible to satisfy all requirements, so it becomes sort of finding the best configuration that satisfies as many desires as possible, and iterating on improvements for the future.
As usual, we're always open to feedback.