Did you put Zappy Boi in the thumbnail on purpose?
Did you put Zappy Boi in the thumbnail on purpose?\r\rThat's not Zappi.
Very raid-biased review. Shaman was actually buffed significantly for the M+ content, which hasn't been mentioned in this article.\r\rWe do a regular Q&A series with jdotb on Mythic+. He covered healers in the article I linked, and you can ask him in one of the threads to give his thoughts on shaman in the next Q&A.
Very raid-biased review. Shaman was actually buffed significantly for the M+ content, which hasn't been mentioned in this article.\r\rNot to the point that anyone in the high level m+ meta considers them a strong choice, as far as I'm aware. Resto still has much less survivability than druids or pallies, underwhelming damage, they're still the one healer spec that doesn't have a proper external CD like pain sup or life cocoon, and their seriously undertuned ST throughput is even more of a handicap in m+ than it is in raids. Their m+ utility toolkit continues to be pretty strong, but as far as actual m+ healing they're still pretty weak.
Nothing unexpected here based on the changes over the past few months, but disappointing nonetheless. Despite what felt like the entirety of the resto community warning against the removal of core pieces of the toolkit and then months of feedback in the Beta that resto felt bad to play, they still went through with everythingResto retained almost nothing from the artifact aside from literally the weakest passive (Ghosts in the Mist) via a talent and the active ability, which was already situational before it was nerfed and turned into a talent for BfA. And on top of stripping everything from the artifact they took away more or less the only two abilities that were actually dynamic. I honestly can't think of another spec that was gutted that hard for what feels like no reason whatsoever.The tuning pieces can be fixed at some point - even before Uldir if they want. The playstyle though - that's going to take some time so it's just a question of whether its 8.1\/2 or 9.0.
Did you put Zappy Boi in the thumbnail on purpose?\r\rThat's not Zappi.\r\rThats what he wants you to believe ( \u0361\u00b0 \u035c\u0296 \u0361\u00b0)
I've never seen\/heard\/read such a collective against a few changes go so ignored..... \rSo many of the best shaman players are rerolling :(
I've never seen\/heard\/read such a collective against a few changes go so ignored..... \rSo many of the best shaman players are rerolling :(\r\rDruid is spoken for - don\u2019t steal my healer spots :)
I've never seen\/heard\/read such a collective against a few changes go so ignored..... \rSo many of the best shaman players are rerolling :(\r\rnot to single you out specifically but I never understood why the few bleeding edge users affects what class people play. \r\ryea sure if you're part of a group that's aiming for Mythic 20+ then that 1% difference or talent choice(s) will matter but if you playing the game like 80-90% of the population, you just pick whatever you deem cool or fits your play style (or has better transmog sets lol...)
not to single you out specifically but I never understood why the few bleeding edge users affects what class people play. yea sure if you're part of a group that's aiming for Mythic 20+ then that 1% difference or talent choice(s) will matter but if you playing the game like 80-90% of the population, you just pick whatever you deem cool or fits your play style (or has better transmog sets lol...)On the one hand, this is true. The actual differences in capabilities between most specs (a few crazy outliers notwithstanding) are generally pretty modest. A 5 or 10% difference in average throughput is likely to make a big difference to people going for early mythic boss kills or high mythic keystones, where everyone is already playing at a very high level and is close to the realistic skill ceiling. In even heroic raiding though, let alone normal or LFR, differences in player skill are likely to dwarf differences in spec performance. Also, while there's often a correlation between how well stuff plays at the top end and how it plays for intermediate and casual players, this isn't always the case. Legion-era aura of sacrifice, for instance, was incredibly powerful - frankly overpowered - in the hands of a holy pally who really knew what they were doing. It required a good deal of skill to pull off optimally, though, meaning that their reputation for bringing along the Cadillac of raid CDs simply wasn't accurate in most cases.On the other hand, once the community gets an idea in its head it becomes kind of a self-fulfilling prophecy, and so I can't really blame individual players for caring about the meta like this. Even if one as an individual recognizes that the mythic meta isn't a useful guide for most tiers of play, that's not much comfort in a culture where people even at intermediate levels often get benched for playing specs the meta doesn't like at the moment. Pretty much every spec in the game is viable in 80-90% of content, but not every RL or organizer of a PUG knows or believes that, and even just getting told "why do you play that don't you know it sux m8?" day in and day out can get grating over time and make people want to reroll.
Nothing unexpected here based on the changes over the past few months, but disappointing nonetheless. Despite what felt like the entirety of the resto community warning against the removal of core pieces of the toolkit and then months of feedback in the Beta that resto felt bad to play, they still went through with everything\r\rResto retained almost nothing from the artifact aside from literally the weakest passive (Ghosts in the Mist) via a talent and the active ability, which was already situational before it was nerfed and turned into a talent for BfA. And on top of stripping everything from the artifact they took away more or less the only two abilities that were actually dynamic. \r\rI honestly can't think of another spec that was gutted that hard for what feels like no reason whatsoever.\r\rThe tuning pieces can be fixed at some point - even before Uldir if they want. The playstyle though - that's going to take some time so it's just a question of whether its 8.1\/2 or 9.0.\r\rGhost in the Mist weakest passive? Oh my, you sure don't PvP.\r\rBut, as stated in the overview, the spec feels A LOT slower and non-enjoyable to play; maybe baking Queen's Ascendant into some talent \/ passive would get it back in it's feet.. Already benched my Sham, will check back in 8.1\/2.
I've never seen\/heard\/read such a collective against a few changes go so ignored..... \rSo many of the best shaman players are rerolling :(\r\rnot to single you out specifically but I never understood why the few bleeding edge users affects what class people play. \r\ryea sure if you're part of a group that's aiming for Mythic 20+ then that 1% difference or talent choice(s) will matter but if you playing the game like 80-90% of the population, you just pick whatever you deem cool or fits your play style (or has better transmog sets lol...)\r\rBecause the results of optimization trickle down regardless of what content you are doing.\r\rIf you are in a tier in which having a lot of immunities help (like Tomb of Sargeras) then having a class that brings both that and high DPS, like a rogue, is going to exponentially raise the success chance of your group. Cutting edge guilds realized this and brought lots of rogues. But what if you are in a heroic or normal only guild, or pugging either of those? You certainly didn't need multiple rogues to succeed in killing heroic KJ when it was current but, assuming player skill levels are relative to the difficulty level (ie. most skilled players on mythic, least skilled on LFR), you absolutely would save much more time and pain if you brought multiple rogues. And then you have cases where people realize this and even normal pug groups will absolutely accept\/decline people based on advantages like that.\r\rBeyond that, fundamentally, WoW is an RPG and people like optimizing their characters. To what extent people go (ie. sticking with the mediocre shaman class like I am or constantly switching classes based on patch notes) is up to them but it's just the nature of the game.
I'm surprised at how similar the specc plays in comparison to the Legion version after losing so many traits. With that being said, the actual "healing" aspect of the specc is even more basic now and undertuned, Cloudburst atleast gave an extra level of complexity and I don't know why they didn't make this new nerfed version of the spell baseline and give back bottomless depths\/EoE in that slot as the "easy mode" spot?When it comes to baseline healing spells Shamans desperately need another ability as a baseline to spice up the rotation. After doing most of my progression as restoration I don't know if I'll be bothered to keep it up in BfA if the rotation stays the same. While the CD's are fun riptide\/healing rain\/chain heal\/healing wave are the most barebones healing spells possible. It's essentialy just instant heal+HoT\/stationary healing zone\/aoe heal\/low costing heal. Cloudburst totem, Wellspring, Unleash life or even Downpour could atleast add some more depth, in M+ and Raids every healing decision you use outside of CD's feels extremely pre-determined and I just hope for the little added complexity to return to the specc. It's a shame the specc is only fully utilized in Arenas, it's not even worth mentioning how the specc performs in RBG's.
EVERYONE is now more basic and undertuned and throughput has gone down. Go ahead and re-roll, but you won't be any happier anywhere else. I've read nearly all of these reviews, and everyone is complaining. Whatever your spec of choice is, you're not being uniquely shat upon, everyone is.
EVERYONE is now more basic and undertuned and throughput has gone down. Go ahead and re-roll, but you won't be any happier anywhere else. I've read nearly all of these reviews, and everyone is complaining. Whatever your spec of choice is, you're not being uniquely shat upon, everyone is.\r\r\/agree
It's a bit sad to read that your class is not as powerful as before. But being positive, I feel that any improvement that you make to the class in the future will be pure gold, since I am lucky enough to be relatively new to the game, which allows me to still enjoy the small details and appreciate the improvements that can be made. It is true that in BG and PvP I am never the one on the top of the scoreboard, but I am always useful. The Shaman is the most wonderful class I know and although I share that if it is not what it used to be, I trust Blizzard will improve it to be competitive once more.\rThank you Squishei for the review.
My shaman has become a stranger and I am now lost in this world...In this dark new space that seems to only materialize my fears, I find comfort in a small glim, dimly burning the words "install WildStar and never look back".
I don't know about EVERYONE is more basic. AFAIK, playing all other healing specs, I experience the differences. I have nothing to complain about priests, oh maybe just about the new thing they have makes things a lot easier that it annoys me lol. MW is getting its MoP feels back, it's fun and it doesn't feel weak. Druid and HPal just felt a little mana hungry, but everything else, is still a lot better experience than I had with RShaman.\r\rPowerful in dungeon? With AG gone, the struggle is quite real. Last week's Grievous affix should be easy to handle, it was easy to handle previously. On top of bugged FF (now fixed), my RShaman felt so helpless, and she's the main. My other alts had it much easier. So IDK. \r\rThis is an overview, if it does feel weak then it does feel weak. Obviously it's not written after playing just shaman, there's a lot of comparison there. We're indeed gutted.
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