Please tell me the wisps gather wood without having to chop trees down like in WC3
are there rares with pets/toys/mounts, too?
This will be tricky.
Does Sira die or knocked unconscious? Id rather the undead Night Elves die here canonically, than see them paraded around indefinitely screaming "For the Horde". The saving grace is Sira is the only one Alliance has to fight, everything else is either goblin or regular forsaken.
So it's the same gameplay as Arathi warfront with different theme map and npcs ? But we collect wood/ore, push lane to the end and that's it ?Also, 340iLvL on 8.1, really ? I will not put a feet on this shiit if that's only 340iLvL for a second patch.
What about world rares? Like Arathi? We need moar mounts!
Hope sira returns to her former self.
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Well, about the Forsaken buildings - they can't really depict the Undead feeling from WC3, since it was the Scourge, not Forsaken.So, we cannot realistically expect ziggurats and Nerubians.
The BfA pre-patch created more of a “Warfront” than this. What a joke.They didn’t even bother updating the textures.Just scrap Warfronts already Blizzard.
I like that we can choose different power-ups at the altar, instead of everyone getting the exact same thing when they get it. Hopefully this means that those items will also drop for more people/more frequently.One thing I wish they'd do to make each warfront instance more interesting is add some random element to it that forces us to actually change our strategy or meet different requirements for victory. Like add extra quests that give us some kind of reward or buff so we aren't just doing the exact same thing every single time. Maybe add some extra non-rare elites that we can kill for bonus resources, or friendly NPCs that we can "rescue" so they can either fight alongside us or provide extra resources/troops/buffs? Or a quest to kill a certain number of enemies, or collect a certain number of resources? Maybe a way to earn temporary or permanent (as in "this character will always have this buff whenever they're in a warfront from now on") buff to resource collecting speed/amount, movement speed within a warfront, specific buffs for tanks/dps/healers or maybe just flat buffs to damage-dealing or damage-reduction?I feel like there are a lot of relatively simple things they could do to reduce the monotony of warfronts and give us incentive to do them over and over, besides gear upgrades. There are two buffs available through the War Effort Advancements (either +15% resource gathering speed, or +15% effectiveness of recruited troops (whatever that means)) but those require a victory against 3 different enemy commanders, so no one will be able to use them until the next cycle at the very soonest (assuming they give us a different commander and not one of the ones we've already had). We need more than that. Heck, why not add a separate advancement tree just for warfronts? The people who want to do them can earn more buffs and bonuses, and the people who only want to do them once per cycle don't have to bother with it if they don't want to.
The same trash, different map.... ¿And why all that goblin building? its awful.