Really? he thinks shadowmeld is overpowered and has always played horde.\rThen why don't he just roll Alliance and tries to do KR without a priest, or fight Zul without magic purge or blood elves
Mythic+ dungeon mostly afficted by sanguine! freaking tol'dagor with 95% of mobs fleeing towards the puddles at low health >.>
Really? he thinks shadowmeld is overpowered and has always played horde.\rThen why don't he just roll Alliance and tries to do KR without a priest, or fight Zul without magic purge or blood elves\r\rDid you even read what he had to say about it?\rHe specifically said that raiding matters more than M+ even if Shadowmeld is OP in M+.
Really? he thinks shadowmeld is overpowered and has always played horde.\rThen why don't he just roll Alliance and tries to do KR without a priest, or fight Zul without magic purge or blood elves\r\rI believe it's due to his friends and teamates all playing on Horde to raid, where right now especially, it's stronger to play Horde for those purges you mentioned.\r\rHowever, for M+, Shadowmeld is a stronger racial as it has a lot more variety and strength than just one or two dungeons. This is one of the main reasons that, when it came time to play in the Invitationals at Blizzcon, most groups there went Alliance and played Night Elves.
Bursting was nerfed to tick 5% a while back, I'm expecting it to be easier than Volcanic.
Really? he thinks shadowmeld is overpowered and has always played horde.\rThen why don't he just roll Alliance and tries to do KR without a priest, or fight Zul without magic purge or blood elves\r\rDid you even read what he had to say about it?\rHe specifically said that raiding matters more than M+ even if Shadowmeld is OP in M+.\r\rNah he just wanted to whinge while unironically saying blood elves arcane torrent after it's huge nerf is somehow overpowered because Zul and a couple dungeon bosses need purges.
"you have to be horde to get the best gear, gear is better than shadowmeld" nice click bait, description destroyed barely reading into this.
It's funny how every single week, one of the least affected dungeons is always Atal'Dazar :D
99% of players would just blacklist Shrine of the Storm, because its a garbage of a design for a dungeon.\r\rI disagree. I think the dungeon itself is great. It's just terribly balanced for a lot of affixes and high keys. Not sure King's Rest is any easier than Shrine.
I really hope they add blacklisting of old dungeons. I hate Gnomeregan because it's sooo long and boring and half of the group always doesn't know where to run. Now when dungeons scale, we can run it till 60. I would certainly blacklist it.
Really? he thinks shadowmeld is overpowered and has always played horde.\rThen why don't he just roll Alliance and tries to do KR without a priest, or fight Zul without magic purge or blood elves\rYou even saw the Mythic Dungeon Invitationa last Blizzcon? He was playing with a night elf. For him can be really ez to just switch race before the tournamente but still stays in the horde because well, he is part of Method and pretty sure they help him gear from mythic raiding.
It's funny how he says that Raiding is a primary factor for people to switch sides ... and yet nothing has changed since Legion, when most of top Alliance guilds went Horde. So good job blizzard, looking at factions balance, nothing in your game encourage you to play Alliance, even the most important end game content.
Really? he thinks shadowmeld is overpowered and has always played horde.\rThen why don't he just roll Alliance and tries to do KR without a priest, or fight Zul without magic purge or blood elves\rYou even saw the Mythic Dungeon Invitationa last Blizzcon? He was playing with a night elf. For him can be really ez to just switch race before the tournamente but still stays in the horde because well, he is part of Method and pretty sure they help him gear from mythic raiding.\r\rI don't think so, the Method raiding team plays on EU while he plays on NA.
Please keep the discussion on topic. Thanks!
It's funny how he says that Raiding is a primary factor for people to switch sides ... and yet nothing has changed since Legion, when most of top Alliance guilds went Horde. So good job blizzard, looking at factions balance, nothing in your game encourage you to play Alliance, even the most important end game content.\r\rMost people that went from Alliance to Horde are the 1% players that make very little difference in the faction balance.What makes Alliance less desirable are alot of factors one of them being the writting.People that play MMORPGs don't play it just for the PvP aspect of it , most of them do it for its story , questing and esthetics.Those 1% are the ones that min-max everything unlike the usual consumer.\r\rOne of the reasons I can think of why Alliance is less desirable is the fact they are boring storywise.They are written as the moral compass of WoW but they are passive and don't act like they are the moral compass.Another reason could be that very little changes in the Alliance , no conflict , nothing interesting going on.Alliance is a group of races that are very much alike in their value which many find very boring , including myself.Alone , those races appeal to me but as a whole faction it doesnt attract me one bit.\r\rHorde had changes , has drama.The races are very different and like it or not the Forsaken and the Blood Elves add a very special flavour to the Horde.You have races that share same values but are very different , you have races that are very different than the others and you also have 2 races that have the Alliance profile but they are allienated by the Alliance.\r\rStop lying to yourself that those 1% raiders have anything to do with the faction balance.There are very very few people that min-max on everything and pick a race\/faction based on that and not on looks and if it fits their temperament.\r\rYou do realize that community perception is what makes the balance right? Horde has had the better racials for years. This isn't a problem that started in BfA, it's a problem that has been slowly growing over the years. Anybody that is remotely interested in raiding will 90% of the time hear from their friends that Horde is where you go if you want to PvE. \r\rIf you wanted to start a guild to raid, you'd obviously check two things: Which faction is dominant and which server is most populated and then go from there.\r\rStory-wise, I'm also inclined to disagree. Anybody that follows the lore and is a devoted Horde fan HATES that they are changing Warchiefs every second expansion and that they are the aggressors \/ antagonists in 90% of all Alliance-Horde conflicts. This expansion included. Just because the Alliance isn't your cup of tea lore-wise doesn't mean that it's badly written and boring. \r\rAdditionally, the vast majority of the raiding community really doesn't give a f*ck about the lore enough to play a particular faction. The only way to fix this is to give Alliance similar racials and even then, it would take literal years for people to snap back and even out.
Yes, lets nerf another Alliance racial ability, when there's only 30% of all players are Alliance. Lets make this game for Horde Only!btw can anyone explain why shadowmeld is OP? What it does really in Dungeons+ ? When you wipe, you can save yourself from repair cost?
"Raiding and arena are still the kings of end game content, and you won\u2019t see players faction transfer solely for M+ until it becomes a more legitimate format."\r\rI'm struggling with this thinking tbh. M+ is a nice addition to the WOW endgame experience and it helps to keep dungeons relevant and (somewhat) fresh all expansion but why does he think it needs to become "more legitimate" or take over the end game? \r\rM+ is pve so you are never going to go toe to toe with anyone except on a very temporary basis in the artificially created environment of the MDI open to a very few select people. You're essentially just matching yourself against a timer and that can't compare with arena where teams are going head to head with each other in game as well as in tournaments or with raiding where teams move from one raid to the next over the expansion as the narrative progresses. A new dungeon is consumed in about 30 minutes (though m+ will keep it fresh), a new raid in 1-3 months: however high you push keys that's always going to be built into reward structures.\r\r"right now you have to be Horde to get the best gear"\r\rWell that's a plain depressing comment as it pretty much sums up how faction imbalance is driven by player impressions rather than reality. It's simply not true.\r\r"unless M+ loot is put on more even footing with raid loot"\r\rThey are never going to do this. It takes 30 minutes to complete a M+ and unlock the entire loot table and it takes a few minutes to find 4 other people with appropriate gear and experience to group with. It takes a huge amount of effort to maintain a guild roster, build a raiding team, learn and fine tune tactics collaboratively and months to progress through a raid instance and unlock particular loot drops. Raiders get one lockout a week, M+ has no lockout on loot at all. They already removed tier (a mistake imo) so BIS power items were not ring-fenced in raids and it's hard to see what more, if anything they could or want to do. It's meant to complement or fill the gaps in the raid schedule not replace raiding as end game.\r\r"For as much as people complain about power creep and how wildly more effective their characters are at the end of an expansion than at the beginning, the reality is that people would probably get bored in a world where every raid offered marginal improvement over the previous tier"\r\rThe game worked exactly this way for years and worked just fine. Loot is almost always RNG based with few guaranteed rewards so big ilvl hikes widen the gap between the (current) 380 guys and (newly leveled and HC \/ M0 geared) 340 guys. When the gap between you and the groups advertising for > "x ilvl" gets greater it's harder to get your foot on the ladder. No problem if you have a group boosting you or unlimited time but in general you have further to travel to catch up.
I disagree with the comments regarding loot and item level regarding player power progression.\r\rPeople still got excited for new gear of it's only a few points different. If a piece is better it's better! I get bummed when I get a 5 level boost and the secondary stat isn't what I need. Cause it's probably not an upgrade.\r\rIMO this is something creeping in from moba and battlegrounds to appease a different generation.\r\rThis is supposed to be an RPG.\r\rWhatever though, it's quickly becoming easier to not resub. Went over a year during the wod drought and came back for antorus. Now I'm out out until... 8.3, probably next expansion though.
This is the kind of thing that just makes me shake my head and be glad I'm an aesthetics guy. I couldn't imagine changing races because their racial is just slightly better, let alone changing sides. Personally, adding speedrunning competitions to WoW never seemed like a good idea and changing things based on the viability of it seems like an even worse one.
99% of players would just blacklist Shrine of the Storm, because its a garbage of a design for a dungeon.\r\rFor sure, Shrine and KR and even Temple of Seth with the mazes that make PuGs as frustrating as they can be...
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