I've adopted a simple summary, which is if it costs anima, I'm not interested (currently). At 91,000 just for base covenant upgrades, at my current natural play earning rate of maybe 1,500 a week, I'll open these just as the expansion is drawing to a close.I can only hope and assume that a future patch will raise anima income to a more reasonable level which is the point when I'll look at all this again.
After hearing how bad the anima conductor 3 stuff is, I think it might be wiser to look for transport 3 intead.I dont care for most of the cosmetics at all. But the armor vendor with buyable pieces of unlocked armor from the campaign, also sells matching tinted weapons for the campaign armor tint. So my goal is enough for staff, axe, shield and dagger, needing 40 there, plus 100 for the mount. So im nearly at the point where I can ignore the anima conductor quests.
Here's my take on the Tier 3 Anima Conductor (Necrolord). I've had it for nearly 2 weeks now. TLDR: It sucks, save your souls.The rare in the Theater of Pain has a chance to drop a mount, the Armored Bonehoof Tauralus. I don't know if players of other covenants can get this or not. If they can't, this is a huge waste. Necrolords can simply buy this mount for 100 Grateful Offerings and 5k Anima.Regarding the enhancements in the House of Rituals, little needs to be said. Extremely underwhelming. They only affect you in Maldraxxus, so I'm not exactly sure what the point of them are. It doesn't increase your mob kill speed if you're farming beasts for leather. I just... see zero reason why these are in the game.Before the "fix" to the Tier 2 anima rewards, I would have said Tier 2 Anima Conductor is MUCH more rewarding. But now since the rewards are so pathetic and pitiful like all the other covenants, the only reason to do them is if you are lacking in Grateful Offerings. This is a shame, really. I advise people to save their redeemed souls for other things.
Just a note on the Venthyr jumping puzzles: 95% of the time, you don't have to jump. Just walk to the end of a coffin, face the next one, and step onto it. They almost always overlap in such a way that you'll be fine.
venthyr really garbage in all departments
I'm seriously regretting dropping 10k for the Tier 3 anima conductor as a Venthyr. The zone enhancements are incredibly weak, you have to go way out of your way and through packs of mobs to actually get the buff, and I don't understand the purpose of them. I'm Ilvl 207, but even before that I never had an issue with mobs or quests in the zone, so I'm really not sure what the point of them is. The one cosmetic piece was nice, but once you've collected it I don't see the point of continually killing that one elite. Why not have a rotation of other powerful foes, that can drop actual useful loot, or mounts or anything really.
"you have to complete a climbing puzzle within 60 seconds before the chest disappears and you have to try again" - well, this probably "a puzzle" for ppl with some kind of motor skills problem. Usually it takes around 8-10 secs. And 50 secs debuf after that which prevent you from mounting. That cannot be removed by anything. Pretty annoying. Don't think anybody waste here more than 30 secs. At least I never see a person who spend more than 15 secs. Just never.
i think the time saved from the transport network is better to have first personally. L1 NL is not helpful, but all the others at level 1 are for things you might be doing in covenent. and kyrian and venthyr let you skip half the zone on a FP. to me, thats better than the small gains from the anima conductor. and with L3 travel giving a port to oribos (but not back, why not?) makes it basically a no brainer to get that to level 3 before much of anything else. that being said, i like the conductor and its a cool mechanic that fits into the story of the expansion pretty well.
I'm with Brucek, some of the anima drops are kinda insultingly low. Like 35 anima for a LFR raid boss, it feels numerically a bit low. I feel like it should be at least 70. I understand they probably want us to incorporate some WQs into the routine because they usually give multiple blue anima items, but those 35 anima WQs also seem like a waste of time when 70, 105, and 250 WQs are usually available. It's nice to have extra WQs as an option, especially in my Covenant's zone, but I don't think I'd seek them out intentionally for Anima.Maybe it's just an anchors and estimates thing, but I feel like 50 would feel like a much more satisfying number for rounding up, given the construction costs quickly measure in the 1000+ range. I feel like "anima knowledge" multipliers at 10 and 20 renown might have been a solution towards this.And yeah on a different note, as Orsco says the transport network 1 can be useful. For Venthyr it saves about a minute on every trip to or from Oribos if you're at-keyboard, which is the length of some whole FPs and adds up when you're busy, so it's well worth getting as long as you don't AFK while you fly. Whereas the Covenant's anima conductor is useful and a solid source of passive anima once reinforced for free access, it may not help as much if you still need to go back to Oribos to do the maw, pick up tradeskills, or visit the other Covenants' realms. I feel like if you're active, the mirror TN gets you to the juicy 70/105 anima WQs rather than having you sit around in the Covenant Hall getting a meagre daily income, but it's all personal opinion really.
Summary:- Tier 1 is pretty easy, with terrible rewards. Probably worthwhile, it's cheap.- Tier 2 quests take forever and aren't worth doing, plus terrible rewards- Tier 3 is basically worthless for every covenant, oh yeah and terrible rewardsAgree with the OP that anima rewards are a full order of magnitude too low for almost everything in this expansion. Upgrades start at 5k and you only get 35 per raid boss kill... that wouldn't be OK even if the upgrades offered player power or were meaningful in some non-cosmetic way, as I would feel forced to grind anima. But since they aren't, it's led me and many other players to completely ignore all these systems. They aren't fun to do and there's no rewards, so screw 'em. Fundamentally broken in both design and incentive. It's broken all the way down.