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Devastation Evoker: Revisiting the Reworked Talent Tree - Bridging the Gap Between Red & Blue
Dragonflight
Publicado
08/08/2022 a las 12:20
por
Preheat
The Devastation Talent Tree for Evoker has been massively reworked with the
most recent build on Alpha
. This overhaul looks to bridge the gap between Red and Blue aspects of the class to provide more cohesiveness and depth to the new Ranged DPS spec. We break down all the changes to Devastation Talent Tree including the powerful new talent,
Explosión cargada
, that provides incredible burst AoE and new single target interactions.
Devastation Changes in Build 44999
Note: with the new build some class talents have changed.
This will likely break the class talent examples below.
Tormenta de Fuego
- increased damage.
Llama ancestral
- Position changed. Now requires
Armonizado con el Sueño
.
Golpe tremendo
- New talent, buffs racial abilities.
Magia regenerativa
- New follow up talent for
Fuente de magia
.
Señal de la Luz
effect for 20% of healing while below 50% health.
Panacea
- New talent, instant heal from
Flor esmeralda
.
Evoker Dragonflight Talent Rework - What's Changed?
The Dragonflight expansion is introducing a revised version of the talent trees with branching paths and many choices for players. Evoker talents are looking pretty interesting, and the Devastation talents for Evoker have been massively reworked with the
most recent build on Alpha
. But what is the reason for the rework?
In a recent Blue post
, Blizzard has responded to some of the top pieces of feedback on the Devastation Evoker. The post is pretty long and goes into a lot of detail, so we will only focus on the relevant parts as they come up.
Blue Post Summary
With the current Devastation tree, a few things stood out to us amongst the discourse here and in other parts of the community. Namely:
The tree strongly signals that there is a “Red dragonflight build” on the left, and a separate “Blue dragonflight build” on the right.
Effects that scale with empower level, such as
Marejada de poder
and
Dominancia del tejehechizos
, remove gameplay by indicating that it is always correct to fully empower your spells.
Avivar las llamas
&
Llama perpetua
are an awkward combination.
Adaptación escarlata
is having a larger impact than intended on builds.
Blue-focused single-target builds don’t flow as well as they could.
So to answer the question of why rework, we have an answer: They are listening to feedback and making changes to improve the spec! After playtesting for a bit I think they have actually improved the gameplay quite a bit. There are still some issues, but
overall the changes are great
. Honestly, you love to see it.
Devastation Evoker is a specialization that excels in many areas. There are a lot of ways you can build your Evoker but the general highlights of this design are:
Playstyle that is easy to understand at a surface level, with surprising depth
Damage buff stacking for insane burst AoE
Strong cooldowns with with an interesting extension gimmick
Amazing utility that is unique to the class
Powerful self-healing that increases your damage output
Exciting and diverse build variety
Excellent Mobility
Short Range
Dragon!
All of these points will be explained in greater detail, but let's start with the obvious.
Devastation Spec Tree Changes
The
talent tree
is different. These are not small changes, this is a full on rework. Old talents are on the left and new talents are on the right for comparison:
As you can see, many talents in the tier 2 section of the tree were moved up, which gives us a lot more options on how to start off before unlocking more of the tree. In addition to this, many talents were moved or changed completely. We are not going into full detail on every change, but if you want to know more
click here
.
Quick summary of changes:
Adaptación escarlata
has been nerfed but evoker still wants to help heal for damage, and it still gets a huge benefit.
Ira de dragón
is considerably stronger now thanks to new interactions.
Ira de dragón
cooldown can no longer be reduced, but it can be extended.
Empowering spells during
Ira de dragón
is now a benefit with
Animosidad
.
Dominancia del tejehechizos
has been reworked and the cooldown reduction for
Aliento profundo
has been turned into a separate talent,
Legado ónice
.
Interactions between talents that amplify damage provide incredible synergy and build variety.
Iridiscencia
,
Explosión cargada
,
Cólera titánica
,
Tiranía
,
Dentellada de Fuego
,
Estrella devastadora
,
Adaptación escarlata
, and
Llamas saltarinas
are a few examples.
Explosión cargada
allows players to bank damage for AoE, and can be used with
Ira de dragón
/
Tiranía
and other above examples for further potency.
Marejada de poder
is a base duration, regardless of empowerment level.
Presencia abrumadora
has been moved up and placed as a choice with
Radiancia interior
. One of these is required for
Ira de dragón
.
Avivar las llamas
reworked to benefit from Single Target and Aoe.
Llama perpetua
and
Avivar las llamas
are now a choice capstone.
Gap between Red and Blue has been bridged with talents like
Catalizar
,
Iridiscencia
,
Explosión cargada
, and
Agresividad afinada
Explosión cargada
We are skipping ahead a little, but to start things off strong I want to highlight one talent to give you an idea of what is in store for us later. This brand new talent deserves to be more than just a
sub-header
because it is absolutely insane.
Explosión cargada
adds another layer to Devastation gameplay where Blue spells ramp your
Pira
damage. As previously mentioned, each tick of
Desintegrar
and target hit by
Oleada de eternidad
/
Ataque azur
provides one stack. This means that talents like
Garfas prolongadas
and
Duración de la eternidad
make you build the stacks quicker. The buff from
Explosión cargada
is 30 seconds long which makes it easy to bank stacks for the perfect opportunity. Note:
Aliento profundo
is a black spell and is not affected.
The idea of building damage on your next
Pira
makes the skill actually have a use-case in Single Target, and also lets you build burst damage for AoE opportunities. In general, Devastation Evoker feels really strong in situations where you know adds are spawning on a certain timer and this talent adds to this strength. Having an
Explosión de esencia
proc with the new
Cólera titánica
talent will further increase the power of your
Explosión cargada
juiced
Pira
, but that's not all! If you remember,
Ira de dragón
(your main cooldown) also fires off up to 3
Pira
s and
I'm happy to report that they actually get buffed by
Explosión cargada
as well!
To quote Billy Mays, "But wait ... there's more!" Doing this gives you
3x the value
and with
Tiranía
you also get the
full value of your mastery,
Maestría: Matagigantes
.
Estrella devastadora
(another new spell) can also be used to prime two of your targets for your
Explosión cargada
ed super
Pira
, assuming you also picked up
Duración de la eternidad
. That's 20% more damage for two of the targets!
These are some of the coolest interactions I have ever seen in this game. Now that you've had a sample, let's talk about
Ira de dragón
and the changes that have made this a proper cooldown.
Ira de dragón
/
Explosión de esencia
Changes
There are two big changes for
Ira de dragón
with this rework that are making the main cooldown for Devastation Evokers feel a lot better to use, and more impactful. These are summarized as increased value of
Explosión de esencia
and incentives to use empowered Spells during
Ira de dragón
. Note:
Ira de dragón
cooldown can no longer be reduced, but it can be extended.
Dominancia del tejehechizos
has been reworked and the cooldown reduction for
Aliento profundo
has been turned into a separate talent,
Legado ónice
.
Increased Value of
Explosión de esencia
The power of
Ira de dragón
is directly tied to the value of
Explosión de esencia
and
Maestría: Matagigantes
. In general, the power of
Ira de dragón
has been increased. Previously, this cooldown felt a bit weak and was mainly used with
Tiranía
as a way to activate the full power of
Maestría: Matagigantes
when the target had already lost health.
Explosión de esencia
was often ignored during other buffs, like
Consunción
, because it didn't provide further damage scaling for spells that cost
Esencia
.
Thanks to a couple of talent changes,
Explosión de esencia
is now more powerful than before.
Cólera titánica
- This is a new talent that adds a direct buff to all spells that cost
Esencia
with an
Explosión de esencia
proc. This is a 2 point talent which means that
Explosión de esencia
is a 20% buff with this slotted. This talent is under
Ira de dragón
, which makes sense because it is the primary reason why
Ira de dragón
is stronger now. You can think of this interaction as a 20% buff to the damage of
Ira de dragón
.
Avivar las llamas
(capstone) - This has also been reworked. We will talk more about it in a bit, but the big takeaway is that
Aliento de Fuego
cooldown reduction is now tied to
Explosión de esencia
. This means that the talent has applications in single target now, since
Desintegrar
and
Pira
both consume
Explosión de esencia
.
Causalidad
- This talent isn't specifically tied to
Explosión de esencia
, but more
Explosión de esencia
procs generally mean more
Esencia
ability casts.
Explosión de esencia
being stronger means
Ira de dragón
is
also stronger
.
Poder acaparado
(capstone) also technically affects
Explosión de esencia
by giving it a chance to not be consumed.
Incentives to use Empowered Spells during
Ira de dragón
Previously, there was an issue with Empowered Spells and
Ira de dragón
which caused hiccups in your damage cooldown when
Oleada de eternidad
or
Aliento de Fuego
came off cooldown during
Ira de dragón
. This led to strange gameplay decisions like delaying
Ira de dragón
and ignoring your Empowered Spells or
Ira de dragón
, depending on the situation. Spending time empowering spells during
Ira de dragón
felt awkward, and incorrect. This is no longer the case.
Animosidad
is a new talent directly under
Ira de dragón
. This talent gives a heavy incentive to use Empowered spells (
Oleada de eternidad
and
Aliento de Fuego
) during
Ira de dragón
because they
extend the buff by 6 seconds, regardless of empowerment level
. This is an amount larger than the time it takes to empower the spell, even to max. New talents like
Iridiscencia
provide additional incentives to cast empowered spells during
Ira de dragón
, but let's talk about this later.
This is a fantastic change but I want to highlight that it was a very good decision to make this extension a set amount! Empowering spells longer means you get less benefit, but that trade-off is good because it means that the decision on what empowerment level to send the spell with still matters. This talent has some synergies with other traits on the tree, as well.
Oleada de eternidad
becomes a talent you will almost always want because a level 1
Oleada de eternidad
is around 5 seconds added to
Ira de dragón
.
Anything that reduces the cooldown of
Oleada de eternidad
and
Aliento de Fuego
enough to enable multiple casts during
Ira de dragón
also become hugely more important since they extend the
Ira de dragón
buff. The main drivers of cooldown reduction are
Avivar las llamas
(capstone) and
Causalidad
.
As mentioned before,
Aliento de Fuego
cooldown reduction is now tied to
Explosión de esencia
with the
Avivar las llamas
(capstone) talent.
Ira de dragón
is our main source of
Explosión de esencia
and
Aliento de Fuego
extends
Ira de dragón
. The cooldown of
Aliento de Fuego
is long enough that this will not cause a feedback loop, but it will allow for some really fun gameplay.
Causalidad
also provides cooldown reduction, but is only half as effective as
Avivar las llamas
. The difference is that it doesn't require
Explosión de esencia
but it still benefits. More
Explosión de esencia
procs generally mean more
Esencia
ability casts.
Avivar las llamas
and
Ira de dragón
extending with
Animosidad
A lot of this has already been explained but I want to drive this point home.
Ira de dragón
is a cooldown we will always use, but the interactions with it
depend on your build
. Taking
Animosidad
means you will also want to take
Oleada de eternidad
, but it doesn't necessarily mean that you want
Avivar las llamas
and
Causalidad
.
Avivar las llamas
is a capstone, after all. Let's assume that you are using
Avivar las llamas
, though.
Follow this logic with me:
With
Avivar las llamas
,
Aliento de Fuego
cooldown reduction is tied to
Explosión de esencia
generation.
Ira de dragón
provides a
Explosión de esencia
with every
Llama viva
and
Ataque azur
.
With
Llamas saltarinas
(class talent) every
Aliento de Fuego
makes
Llama viva
hit an additional target per empowerment level. Each of these
Llama viva
that hit an enemy have a chance to proc
Explosión de esencia
. This means you will get two
Explosión de esencia
procs if you take
Armonización con la esencia
.
Aliento de Fuego
extends
Ira de dragón
.
With
Causalidad
, more
Explosión de esencia
generation /
Esencia
spending also means cooldown reduction for
Oleada de eternidad
.
Ira de dragón
means more
Explosión de esencia
, which means more
Aliento de Fuego
/
Oleada de eternidad
, which means more
Ira de dragón
uptime, which means more
Explosión de esencia
, etc., etc., etc. It's a circle.
Before you get too excited, the cooldown of
Aliento de Fuego
and
Oleada de eternidad
are long enough (compared to the cooldown reduction of
Avivar las llamas
and
Causalidad
) that this will not cause a feedback loop but it does mean that haste buffs like
Distorsión temporal
give your cooldown
additional scaling in the form of increased duration
! This makes for fun and interesting gameplay and is a huge win in my book. All of this is thanks to the incredible synergy that
Animosidad
allows.
And that's not all! We haven't even gotten to the
Iridiscencia
capstone, more on this in a bit.
Interrupt Cooldown Reduction -
Presencia abrumadora
One of the best changes in this tree is that
Presencia abrumadora
has been moved up and placed in a spot where the node for it is required for
Ira de dragón
. This has become a choice between
Presencia abrumadora
/
Radiancia interior
which means that you must take the node but you can swap off of the cooldown reduction if you want. The big takeaway is that you
don't give up any damage
to pick up
Presencia abrumadora
but if you want you can instead grab more self healing with
Radiancia interior
. This is an absolutely fantastic change because both talents are situationally useful. In raid
Radiancia interior
is fantastic but
Presencia abrumadora
will be best for times when you want a shorter interrupt cooldown, like Mythic+.
Blue Single Target Flow:
Estrella devastadora
This talent is a rework of a previous Blue talent called Charged Blast, which addresses some general problems that Blue builds had before the rework. Blizzard did a really good job explaining their rationale, click the toggler below for their summary.
Blue Post Summary
Blue dragonflight-focused single-target builds don’t flow as well as they could.
Two key talents to these builds are Charged Blast and Focusing Iris, both of which have been the subject of insightful discussion and concern.
Charged Blast is intended to be something that can spice up single-target gameplay for those who want an additional layer of complexity within the rotation. Many of you have expressed that the current design, requiring 2 Azure Strikes before casting Charged Blast, isn’t quite hitting the mark because although it does add complexity, it doesn’t add interaction.
Focusing Iris is intended to be a more passive option that accomplishes similar goals as Charged Blast. However, the combination of timing an ability immediately after finishing a channeled spell, with the relatively high uptime of the debuff, makes Focusing Iris both more burdensome & less potent than it could potentially be.
To address this, we’re combining what we feel are the best parts of both into a new ability! Charged Blast and Focusing Iris as they currently exist are being removed, and replaced with a spell called
Estrella devastadora
.
Estrella devastadora
is a short cooldown that makes the target take increased damage for a short time.
Duración de la eternidad
can be used to make this cleave. Contrary to the tooltip, this does not cost
Esencia
currently. Hopefully this is intended, because I'm not entirely sold on the design otherwise.
Iris de enfoque
/
Vigor Arcano
are talents that empower this spell.
Iris de enfoque
increases the damage amp duration by 50% and
Vigor Arcano
gives 1
Esencia
on cast (even if it cleaves).
Estrella devastadora
is best used when amplifying your biggest spells. More on this later.
Empower Level Decision Making Improvements
There was an issue before with Empower Levels, since talents like
Marejada de poder
and old
Dominancia del tejehechizos
heavily incentivized you to ignore the empowerment system and always full send for maximum value. Blizzard has addressed this by making
Marejada de poder
a flat duration and reworking
Dominancia del tejehechizos
entirely. This is a fantastic change.
Separation of Red and Blue
Another aspect of the rework is an effort to bridge the gap between Red and Blue builds.
Blue Post Summary
Having thematic groupings on either side is a great introduction to the talent tree. It resonates as something you would expect for the specialization, and makes it easier to know where to look for modifiers to certain abilities. However, Devastation utilizes both Red
and
Blue magic, and the current tree isn’t celebrating that theme well enough. Builds that use both types of magic should be the norm, with all-Red or all-Blue being much more niche. To make using both colors more effective, we’ve adjusted many talents’ locations or function, as well as added new nodes.
Essentially the idea here is that both sides of the tree should work together. There are a lot of things that have been changed to help bridge the gap, but we are going to focus on the most effective parts.
Agresividad afinada
- This talent now affects both
Ataque azur
and
Llama viva
Catalizar
- New talent, this makes
Desintegrar
boost the damage over time frequency of
Aliento de Fuego
during the duration. This gives Red another Single Target talent, which helps it move away from the AoE focus most of the Red themed talents had previously.
Iridiscencia
(capstone) - New talent,
Aliento de Fuego
and
Oleada de eternidad
boost the damage of the next two spells of the same color within 10 seconds.
Explosión cargada
- New talent, Blue damage causes you to build stacks to increase the damage of
Pira
, the Red
Esencia
spender. Each tick of
Desintegrar
and target hit by
Oleada de eternidad
/
Ataque azur
/
Estrella devastadora
provide one stack each. It's super effective!
With the rework, Blizzard certainly made mixing Red and Blue talents better, but a lot of this is due to other interactions and synergies we have already covered.
Agresividad afinada
and
Catalizar
help, but they are not that interesting or impactful.
Iridiscencia
and
Explosión cargada
, on the other hand, are worth expanding on.
Iridiscencia
Previously we talked about how empowering spells during
Ira de dragón
is good now thanks to
Animosidad
, and
Iridiscencia
gives us an additional benefit! This talent is beneficial to both Red and Blue, and focusing on just one will reduce the effectiveness. I love the idea of this talent and the interesting gameplay decisions it helps bring about. This talent is best paired with other damage increases, for maximum synergy. Examples include:
Explosión cargada
,
Cólera titánica
,
Dentellada de Fuego
,
Estrella devastadora
,
Adaptación escarlata
, and
Llamas saltarinas
.
Explosión cargada
- Red and Blue
Charged Blast is a key part of the new design that merges Red and Blue. Blue damage causes you to build stacks to increase the damage of
Pira
, the Red
Esencia
spender. Did I mention this talent is crazy? We have
previously discussed this talent at length here
.
Avivar las llamas
and
Llama perpetua
These talents both increase your
Aliento de Fuego
uptime, they just do it in different ways. With the rework, they have been placed into a capstone together as a choice node.
Blue Post Summary
Avivar las llamas
&
Llama perpetua
are an awkward combination.
Taken together, these two talents quickly push Devastation into a space of having
Aliento de Fuego
off cooldown for a length of time while an existing
Aliento de Fuego
damage over time effect gets extended. That said, both talents offer interesting potential gameplay and impact builds in different ways. They will now be in a choice node against each other, and
Avivar las llamas
is being redesigned to fit into more builds:
Avivar las llamas
was the stronger of the two previously, so it makes sense for it to be moved down to the capstone level. With the rework,
Aliento de Fuego
cooldown reduction is now tied to
Explosión de esencia
. This means that the talent has applications in single target now, since
Desintegrar
and
Pira
both consume
Explosión de esencia
.
Llama perpetua
has also been adjusted to include
all
Red spells. For AoE, this is a great change because it indirectly buffs
Tormenta de Fuego
, a Red spell that hits constantly in an area. As of right now, one
Tormenta de Fuego
ticks 7 times. A level 4 empowered
Aliento de Fuego
lasts 16 seconds, so this means that two full
Tormenta de Fuego
s alone are enough to reach 100% uptime. This makes
Llama perpetua
a decent option for AoE builds, but
Avivar las llamas
still seems like the better option generally.
Class Tree Changes
When it comes to the class tree, the big thing here is
Adaptación escarlata
.
Adaptación escarlata
This is a class talent, which means that it is not exclusive to Devastation. In the
recent Blue Post
, Blizzard explained the issue with this talent and their solution to fix it.
Blue Post Summary
Adaptación escarlata
is having a larger impact than intended on builds.
The current value of
Adaptación escarlata
causes a warping effect on how Devastation builds their talent loadouts, in particular due to the interaction with
Llamas saltarinas
– when
Llama viva
hits additional targets via
Llamas saltarinas
, all of the
Llama viva
benefit from any
Adaptación escarlata
damage the Evoker has. The
Llamas saltarinas
interaction is intended, and the response to it has been one of excitement. However, it is important for there to be multiple options for how to build your character for area-of-effect damage situations.
The intent of
Adaptación escarlata
is to encourage, and reward, hybridization for both specializations. Preservation Evokers who enjoy dealing damage can easily access the node, but aren’t required to pick it up in their path to other high-power healing talents. Devastation Evokers who want to help their group with additional healing can take it to be rewarded for taking action when their group is in a dangerous situation. To better meet those goals,
Adaptación escarlata
's damage cap is being reduced to 2x Spellpower, down from its current value of 6x Spellpower.
Before this change,
Adaptación escarlata
was absolutely busted. Fully stacking it up with healing and other buffs could result in over a million
Llama viva
damage with a single cast. It was a lot of fun but very broken. Simply put, the cap is now 1/3rd of what it was before. This change is very well thought out because it keeps the same potency per heal (20%) for the
Adaptación escarlata
buff while making Evokers
feel less pressured
spend a ton of time healing to cap it out.
Adaptación escarlata
highlights from a dungeon stream, before it was nerfed.
On my current Evoker on Alpha, I only need to heal 40% of my own health to get the full benefit. A single
Llamarada de renovación
, or a couple heals with
Abrazo verde
,
Llama viva
, or
Flor esmeralda
are enough to fully charge my
Adaptación escarlata
. This means that the incentive to heal is still there, it's just easier to get the full benefit from and far less ridiculous to abuse for damage. The nerf fixed extreme cases while keeping the gameplay the same.
Evoker still wants to help heal for damage, and it still gets a huge benefit!
Huge Kudos to Blizzard for making this change without removing the fun.
Other Class Tree changes
There are some other minor changes to the class tree, like a
Fuente de magia
nerf, but nothing else is impactful enough to highlight at this time. Below is an example of class tree talents for 5 man content. Many of these choices are situational.
Rugido opresor
and
Intimidar
are obvious choices for
Furibunda
weeks, for instance.
View on Dragonflight Talent Tree
Issues that Remain
The biggest issue I see for this spec is
Consunción
. Tying this to a duration is weird because
Llama viva
is either ignored for other casts or prioritized as more important than anything else during the buff, depending on your build. An easy solution here would be to extend the duration and cap the amount of casts it speeds up.
Tormenta de Fuego
still feels very weak without a
Dentellada de Fuego
buff. I would like to see this talent make
Tormenta de Fuego
always do 40% more damage, with the proc only resetting the cooldown and making it instant cast.
Poder acaparado
as a capstone also feels a bit weaker than the alternatives, but this could be easily fixed with tuning.
Other issues that are more Alpha specific remain.
Aliento profundo
sometimes bugs and keeps you in place while doing nothing. Spells that cost
Esencia
still often show that they cannot be casted even if you have the
Esencia
to spend. Empowering spells still feels weird because there is a small window where you don't incur a global cooldown if you queue a cast right as they finish.
Example Builds
Devastation has a bit of flexibility with its talents. Keep in mind these are just examples.
Blue Focus Build with
Explosión cargada
View on Dragonflight Talent Tree
This example is a general use Raid build with
Explosión cargada
.
Explosión cargada
adds another layer to Devastation gameplay where Blue spells ramp your
Pira
damage. Each tick of
Desintegrar
and target hit by
Oleada de eternidad
/
Ataque azur
provides one stack. The buff from
Explosión cargada
is 30 seconds long which makes it easy to bank stacks for add spawns.
Explosión cargada
stacks also make
Ira de dragón
do more damage with the
Pira
s it fires off. With
Tiranía
we also get the
full value of your mastery,
Maestría: Matagigantes
.
If hitting 2 or more targets,
Estrella devastadora
should be used to prime two of your targets for your
Explosión cargada
ed super
Pira
.
Duración de la eternidad
is picked so that
Oleada de eternidad
procs from
Centelleo
and
Estrella devastadora
s cleave.
Desintegrar
with
Centelleo
and
Consunción
with
Llamarada engullidora
are our primary single target damage drivers.
Estrella devastadora
is used primarily to boost
Oleada de eternidad
and
Desintegrar
, unless there is AoE happening.
Dominancia del tejehechizos
is generally good, since it boosts crit damage by 20%.
For capstones we go with
Iridiscencia
and
Avivar las llamas
.
Avivar las llamas
is an obvious choice because
Aliento de Fuego
extends
Ira de dragón
, provides
Consunción
, gives us
Marejada de poder
uptime, and with
Llamas saltarinas
provides extra free healing or damage during cleave.
Iridiscencia
also synergizes here since it makes
Aliento de Fuego
buff our next two Red spells. More
Aliento de Fuego
means more
Iridiscencia
effectiveness. There are a lot of small changes you could make to this build depending on the situation, but for general use it feels very strong to play in Raid, Mythic+, and questing.
Class talents are very situational and would change depending on the encounter, like
Presencia abrumadora
instead of
Radiancia interior
. On the Devastation side, you could also swap
Estrella devastadora
and
Centelleo
out for
Ola de calor
and
Legado ónice
for more AoE.
Agresividad afinada
and
Destrucción inminente
could be swapped in for single target / sustained AoE at the cost of burst AoE.
Red Focus AoE Build with
Explosión cargada
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
Tormenta de Fuego
, but it is a source of uncapped AoE.
Avivar las llamas
can be swapped for
Llama perpetua
but I generally prefer the cooldown reduction since it means more single target with
Consunción
for bosses.
Explosión cargada
adds another layer to Devastation gameplay where Blue spells ramp your
Pira
damage. Each tick of
Desintegrar
and target hit by
Oleada de eternidad
/
Ataque azur
provides one stack. The buff from
Explosión cargada
is 30 seconds long which makes it easy to bank stacks for add spawns.
Consunción
with
Llamarada engullidora
is our primary single target damage driver.
Dominancia del tejehechizos
is generally good, since it boosts crit damage by 20%.
Legado ónice
is a big pick for AoE and provides a 1min stun with
Terror de los cielos
. It also does more damage with
Sembrar destrucción
.
Nexo de poder
is missing, but with
Pira
as a 2
Esencia
cost and additional
Explosión de esencia
from
Poder acaparado
it doesn't feel like you're missing out on much.
For capstones we go with only
Avivar las llamas
because
Explosión cargada
is a bit out of the way. We also grab
Duración de la eternidad
to make getting stacks faster.
Avivar las llamas
makes
Aliento de Fuego
extend
Ira de dragón
, gives us
Consunción
, and with
Llamas saltarinas
provides extra free healing or damage during cleave.
Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
Catalizar
that would make sense depending on how much focus on AoE you would like to shift to single target.
Red Focus AoE Build (No
Explosión cargada
)
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
Tormenta de Fuego
, but it is a source of uncapped AoE.
Avivar las llamas
can be swapped for
Llama perpetua
but I generally prefer the cooldown reduction since it means more single target with
Consunción
for bosses.
Consunción
with
Llamarada engullidora
is our primary single target damage driver.
Dominancia del tejehechizos
is generally good, since it boosts crit damage by 20%.
Legado ónice
is a big pick for AoE and provides a 1min stun with
Terror de los cielos
. It also does more damage with
Sembrar destrucción
.
Nexo de poder
is missing, but with
Pira
as a 2
Esencia
cost and additional
Explosión de esencia
from
Poder acaparado
it doesn't feel like you're missing out on much.
For capstones we go with
Avivar las llamas
and
Poder acaparado
. Generally speaking, I think
Poder acaparado
feels weaker than other capstones but it still has synergies.
Avivar las llamas
makes
Aliento de Fuego
extend
Ira de dragón
, gives us
Consunción
, and with
Llamas saltarinas
provides extra free healing or damage during cleave.
Poder acaparado
gives us a chance to not consume
Explosión de esencia
. Despite what the tooltip says, it does seem to work with talents like
Avivar las llamas
.
Biggest strike against this build is no easy way to get
Explosión cargada
. With the current tuning I think you always want this talent, especially in AoE. Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
Catalizar
that would make sense depending on how much focus on AoE you would like to shift to single target.
Conclusion
The Devastation tree is much better now with the rework. Devastation has exciting and diverse build variety and play styles that are easy to understand at a surface level, with surprising depth. You have strong options for cleave, burst, and sustained aoe that nicely fit in with the single target playstyle.
Ira de dragón
feels much stronger with
Cólera titánica
. It also has a lot of neat interactions with
Animosidad
for extending the buff,
Explosión cargada
and
Iridiscencia
for increasing the damage of the 3
Pira
s, and
Tiranía
for
Maestría: Matagigantes
scaling. Evoker also has amazing utility that is unique to the class and powerful self-healing that increases your damage output with
Adaptación escarlata
.
There are still some things that might be an issue with
Consunción
and
Tormenta de Fuego
but these are fairly minor compared to where we were before. Overall the rework has made Devastation a much more interesting and exciting spec. I hope you are as excited as I am to play Evoker in Dragonflight! I only have one final request: Blizzard, if you are reading this, can we get the team that worked on this rework to look at other classes like Mage and Priest next?
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